koesherbacon
First Post
Hey all! I'm in over my head in a campaign I'm running and could use some help. I had a brilliant idea that on retrospect may not have been the best. Here's what's happened...
My PCs saved a bunch of Halflings from Gnoll slavers. While doing so, the Aasimar Paladin of Iomedae found an altar to Lamashtu and destroyed it. Then, as a group, they defeated two Gnoll Clerics of Lamashtu in two separate encounters. Both times, the Paladin took their unholy symbols after distributing the rest loot between each other. After rescuing the Halflings they went back to town. There, the Paladin, with the help of the other PCs, went to the temple of Iomedae and performed a ritual to consecrate those unholy symbols.
Lamashtu took offense to the Paladin's actions and sent an avatar to kill the PCs for defacing her holy symbols and altar. They defeated the avatar without difficulty so Lamashtu punished them once again with an ominous warning that only the Paladin could hear:
At first they thought it was an empty threat. That night however, the sun set as usual, but the following morning never rose. It's now been 5 days, and the sun still has not rose.
I'm not quite sure where I should go from there. Obviously, "turning on the sun" is their next mission and over all campaign arch. But how exactly should they go about doing it? I'd love to hear any suggestions since I'm a little more than stumped. I really like the idea of having the PCs find a way to bring back the sun, as it's pretty unique and the group really liked it when the sun set and never rose again.
Right now, I think that Lamashtu has ripped the world from its usual place in the Material Plane and placed it in the Plane of Shadow. I'm not sure if that's a good idea or if there's something else that might work better.
Thanks so much, as I said, I'm a little in over my head so any suggestions, input or what have you will be great!
My PCs saved a bunch of Halflings from Gnoll slavers. While doing so, the Aasimar Paladin of Iomedae found an altar to Lamashtu and destroyed it. Then, as a group, they defeated two Gnoll Clerics of Lamashtu in two separate encounters. Both times, the Paladin took their unholy symbols after distributing the rest loot between each other. After rescuing the Halflings they went back to town. There, the Paladin, with the help of the other PCs, went to the temple of Iomedae and performed a ritual to consecrate those unholy symbols.
Lamashtu took offense to the Paladin's actions and sent an avatar to kill the PCs for defacing her holy symbols and altar. They defeated the avatar without difficulty so Lamashtu punished them once again with an ominous warning that only the Paladin could hear:
"You may have defeated my children, but you will never be safe.
Prepare yourselves for the wraith of The Mother of Monsters.
Enjoy tonight’s sunset for it will be your last!"
Prepare yourselves for the wraith of The Mother of Monsters.
Enjoy tonight’s sunset for it will be your last!"
At first they thought it was an empty threat. That night however, the sun set as usual, but the following morning never rose. It's now been 5 days, and the sun still has not rose.
I'm not quite sure where I should go from there. Obviously, "turning on the sun" is their next mission and over all campaign arch. But how exactly should they go about doing it? I'd love to hear any suggestions since I'm a little more than stumped. I really like the idea of having the PCs find a way to bring back the sun, as it's pretty unique and the group really liked it when the sun set and never rose again.
Right now, I think that Lamashtu has ripped the world from its usual place in the Material Plane and placed it in the Plane of Shadow. I'm not sure if that's a good idea or if there's something else that might work better.
Thanks so much, as I said, I'm a little in over my head so any suggestions, input or what have you will be great!