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D&D 5E I'm Not Sure We Need a Warlord - Please put down that rotten egg.

Was the "identify leaders" thing ever a feature of the Warlord class in 4E? (I don't recall.)
Not that I recall.
I DID find a 3.5 variant Paladin of the Red Knight who could "Know Greatest Enemy" (DM has to indicate individual with the highest CR, and if that CR is +4 or -4 beyond the PCs'). The ability was always-on, and I replaced the current version of Paladin's "Detect Evil" with it. On my "Warlord" Paladin, I mostly used it to detect non-combatants, neutrals, and individuals who wanted to defect.
 

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Slap Paladin auras on a Valorbard and you have (pretty much) the Marshal from 3.0, kinda sorta the precursor to the Warlord.

I feel that the Warlord was specifically made for 4e to take advantage of 4e's... uh, idiom. The grid, the tactical slides and pushes, the making others fight instead of you, triggering healing surges (all leaders did this, but Warlord had the most after Cleric, I think?), all of it.

5e is less tactically focused, and YMMV, but a guy built for battlefield pushes and slides doesn't seem at-home in this edition. I actually kind of resent the attempt to wedge in 4e's grid-based paradigm to 5e's otherwise free-form style, but I get that WotC wanted to please as many people as possible, too.
 

I feel that the Warlord was specifically made for 4e to take advantage of 4e's... uh, idiom. The grid, the tactical slides and pushes, the making others fight instead of you, triggering healing surges (all leaders did this, but Warlord had the most after Cleric, I think?), all of it.
Artificers had to have the most slides and pushes, followed by bards.

What warlords where first in is granting attacks and offensive bonuses. About 1/2 warlord granted movement was part of the attack (i.e. move and attack), and extremely little enemy movement. They also has a smattering of defensive bonuses.

"The most heals" (not the "best heals") is true for a specific build, which traded off of the attack/buff/movement options. And even then, it was only true near the end of 4e due to the glut of warlord abilities and a few unbalanced feats. For most of 4e, and most warlords, it was simply surge + 1d6.

Basically, a warlord use various forms of haste. (double speed, +2 AC, advantage on Dex, extra attack), and can let someone spend a hit dice with +proficiency bonus each short rest.

5e is less tactically focused, and YMMV, but a guy built for battlefield pushes and slides doesn't seem at-home in this edition. I actually kind of resent the attempt to wedge in 4e's grid-based paradigm to 5e's otherwise free-form style, but I get that WotC wanted to please as many people as possible, too.
Grid doesn't have anything to do with it. The biggest change 4e made was the number of rounds combat lasted. In 5e, there's much less reason to slide a kobold to a cliff to be pushed off if you can simply stab it. In 4e kobolds could survive long enough to make it worth while.

The need of a rogue to care about positioning, doesn't really undercut the tactic of the barbarian running in and hitting stuff. Similarly, a warlord letting the party run about without OA's won't stop a champion archer from standing still and filling everything full of arrows.
 
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Artificers had to have the most slides and pushes, followed by bards.
Aside from the fact that you are expressing an unsupported opinion, it also in no way invalidates Herobizkit's crucial point. Regardless, if anything, I find it a little* interesting that Artificers are likewise missing from the current ruleset. And 5e bards don't do any sliding or pushing like its 4e version. Wonder why that is**...

(*Not really "a little" at all. More like a lot.)
(**Because Herobizkit nailed it. His overall point is that warlords were created for 4e.)
 

And 5e bards don't do any sliding or pushing like its 4e version. Wonder why that is
Every class had positioning powers in 4e.

Though i did find it out of place that bards where so good at it.
IMO: they should of had a lot of wide area burst powers with mixed effects.

i.e. Cord of victory: Every enemy within 60' takes 1d6+cha damage, Wis save for half. In addition, all allies within 60' regain 1d6+cha HP.

His overall point is that warlords were created for 4e.
The 3.5 marshal granted movement. 1->4 time a day all allies within 60' (except the marshal) could imminently take a move action.


And here's an an except for the marshals flavor...

"Activating an aura involves haranguing, ordering, distracting, encouraging, cajoling, or calming allies. A marshal sizes up the enemies, allies, and terrain, then gives allies the direction that they can use to do their best.
Unless otherwise noted, a marshals aura affects all allies within 60' (including himself) who can hear the marshal... 3 int... marshals language... conscious"

So... no the warlord was not made made for 4e.
 

The 3.5 marshal granted movement. 1->4 time a day all allies within 60' (except the marshal) could imminently take a move action.
First, I clearly said "warlord". Not "marshal". They are not the same class. As you warlord advocates love to point out when convenient to your arguments.

Secondly, what was the name of the book the marshal was published in, again?...
 
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First, I clearly said "warlord". Not "marshal". They are not the same class.
I would disagree with anyone who say's they weren't the same class.

Same as "thief" and "rogue" as the same class.

Secondly, what was the name of the book the marshal was published in, again?...
Miniatures handbook.
I suppose you're claiming that the book was proto-4e. Which i guess i could buy to some extent.


Still not sure what editions have to do with anything though. Other then movement and position being less important in 5e then 4e. Which i agree with.

Cunning action, mobile feat, and misty step are useful, but not OP. And i've never seen anyone use longstrider.
 



Considering the Miniatures Handbook came out in 2003, I think any direct link to 4e is pretty bloody tenuous at best.
One of the writers was Rob Heinsoo. Direct link there. And it's arguably as relevant as 2004's Complete Arcane, aka the source of the warlock.
I believe the designers of the warlord even cited the marshal as the origin.
 

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