I'm playing a what?

Try to pick up Heroes of High Favor: Orcs by Bad Axe Games.

You might have better luck looking for Heroes of High Favor: Half-Orcs. ;)


Here's an odd suggestion: doesn't one of the witch books use wisdom for an arcane caster? That wouldn't be so bad for half-orcs since they don't get a wisdom penalty.
 
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I agree with the above posts, go something like:

1 - Barbarian 1: Combat Reflexes
2 - Sorcerer 1: na
3 - Sorcerer 2: Dodge (or Combat Expertise if Int high enough)
4 - Sorcerer 3: na
5 - Sorcerer 4: na
6 - Sorcerer 5: Mobility (or Improved Trip if Combat Expertise taken)
7 - Sorcerer 6: na
8 - Eldritch Knight 1: Spring Attack (or Improved Disarm if Trip taken)
9 - Eldritch Knight 2: Blind-Fighting
10 - Eldritch Knight 3: na
.....

This gives you BAB +7/+2, Spells as an 8th Level Sorcerer, average around 44 hp (no Con bonus included),...a pretty strong "Fighter/Mage" setup using only
the SRD for creation. Using a Halberd as the weapon, it'd be nasty if you
get at least 13 Int and go Combat Expert path. :)

Just my 2cp,
 

Damn, I can't read german. Anyway, I'd like to hear about the CW class as well, it sounds like a cool concept.
Psion said:
You're being bullied man. That so wouldn't fly in a court in the US.
I'm pretty sure that it would stand no chance in Germany either, but they probably count on the fact that actually going to court would be too much of a hassle for such a little benefit.
 

The Rage Mage in the CW is a very nice PrC, but mostly designed for a barbarian that adds a little spellcasting to their abilities IMHO. The PrC is a d8 with +1 spellcasting every other level plus lots of nice spell rage abilities. Some of which are a quickened spell and Tenser's transformation ability. The character can also use their character level to cast five schools while in a spell rage (i.e a 6th level barb\4th level sorc\10th level rage mage can cast five schools as a 20th level caster while in a rage!).


-Psiblade
 

I'm pretty sure that it would stand no chance in Germany either, but they probably count on the fact that actually going to court would be too much of a hassle for such a little benefit.

Which is why I say he is being bullied.
 


Hm.

Have you considered playing a cleric with the Magic domain instead? Or simply a cleric?

It's rarely a good idea, IMO (unless you're creating a character purely for RP reasons) to take a class who's primary attribute is penalized by your race (especially spellcasters, unless you plan on avoiding to some extent offensive spells that grant a save...).

Of course, I've seen a Barbarian/Sorcerer in action (3.0) buffed with Mage Armor and Shield, IIRC, then raging, and wading in with his Greataxe, and it was to a nice effect. Of course, the rest of the group war very limited, combat-wise... which probably accounts for that group's demise against displacer beasts.

AR
 

Piratecat said:
Try to pick up Heroes of High Favor: Orcs by Bad Axe Games. The price is cheap, the book is great, and will be really useful for this campaign.

Dang. PC beat me to it. I concur on the recommendation. This book has some really interesting caster Prestige Classes, deeply rooted in half-orc culture. Pick one up.
 

It's rarely a good idea, IMO (unless you're creating a character purely for RP reasons) to take a class who's primary attribute is penalized by your race

On the other hand, you have a sorcerer with a spear or halberd and +2 Str. That's why I recommend ray spells... no saving throw for many of them, and they take advantage of the character's slightly enhanced BAB. The character doesn't have to be Elminster, he just has to lob fireballs with panache.

Assuming a base Cha of 16, apply a -2 for Half-Orc, you are left with a 14. At 12th level, it could be 17, which is high enough for for the spells you'll be casting then, and gives you an extra spell 1-3. You're only 1 DC behind your human peers. At 20th level, you'll have your magic 19. The party cleric can probably provide a Splendor of the Eagles as needed.

One big advantage this character has is that you can call dibs on pretty much any +cha item that comes the party's way.
 

MrFilthyIke said:
I agree with the above posts, go something like:

1 - Barbarian 1: Combat Reflexes
2 - Sorcerer 1: na
3 - Sorcerer 2: Dodge (or Combat Expertise if Int high enough)
4 - Sorcerer 3: na
5 - Sorcerer 4: na
6 - Sorcerer 5: Mobility (or Improved Trip if Combat Expertise taken)
7 - Sorcerer 6: na
8 - Eldritch Knight 1: Spring Attack (or Improved Disarm if Trip taken)
9 - Eldritch Knight 2: Blind-Fighting
10 - Eldritch Knight 3: na
.....

This gives you BAB +7/+2, Spells as an 8th Level Sorcerer, average around 44 hp (no Con bonus included),...a pretty strong "Fighter/Mage" setup using only
the SRD for creation. Using a Halberd as the weapon, it'd be nasty if you
get at least 13 Int and go Combat Expert path. :)

Just my 2cp,


I would say that power attck as a feat and true strike as a spell is a "must" combination for this type of character. Consider
Round 1 Cast true Strike
Round 2 Rage + power attack with a reach weapon. Ick!
 

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