I'm sick of character sheets that look like tax forms!

Hehe i hate tax-form character sheets as well. That's why I always end up making my own. Of course, since there's a lot of "accounting" going on in D&D, the sheet always ends up looking somewhat like a tax form (if you want it to be in the least way effective...).

The first character sheet i made were by cutting up (yes, and I'm sorry) all the cool images in the "Live your own adventure" books (don't know the name in english. In french it was Livres dont vous êtes le héros), glueing them to white paper and photocopying them.

They're not terribly fancy, but I use these sheets (this is just page 1 of 4)

AR
 

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btw the Iron Kingdom ones are pretty nice!

oh, and you might not be able to see my character sheet correctly. I have a lot of different fonts in them, not to mention, weird looking characters such as "é" or "ï"...

AR
 


Angcuru said:
If it weren't for the big price tag, I'd buy those things right away. But then again...there's always photoshop..... :]

They are indeed WAAAAAAAY too pricey. Otherwise, I'd buy 'em in a sec. But they certainly illustrate the "Character Sheet as Art Form" concept I'm looking for, as opposed to the "Character Sheet as Government Bureaucracy".
 

Reminds me of a time I was trying to introduce a friend into gaming... he was turned off from the start, when I helped him fill out his character sheet. He always had trouble finding where was what. He compared it to filing taxes.

Now, whenever he's around we use "doing taxes" as a euphamism for gaming.

Back to topic, I use a homebrew HIDEOUS character sheet, cramming as much information as possible onto two pages.
 

I suggest the Scarred Lands character sheet, it looks good and is better organized than the WOTC sheets or mort homegrown sheets. Should be on the Sword & Sorcery Studios site.

Jason
 

RangerWickett said:
Hmm. I never use pre-printed ones. I just type mine up in .doc format, and try to keep it clean. Here's an example. The stuff you won't recognize is either house rules, or from Elements of Magic - revised edition.

Looked it over, and wanted to ask: so what rules do you use for languages? (This probably deserves a separate thread, but here we are.) The AD&D 3.5 stuff doesn't really fit in with my conception of language in my campaign world, but I haven't seen any happy alternatives yet.

The Spectrum Rider
 




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