welcome to my third thread, and thank you for reading!
We're starting a sixth campaign in my little gaming corner of the world. We maybe pausing/slowing down the Forgotten Realms near Zhentil Keep Campaign (for info on that see the "Help the Sword needs to Die!!!" thread in the "rules" forum) just to make room for the new one. What i'd like is a little outside advice/suggestion for the new campaign.
so a little info from our first gaming session:
i'm playing in this one (i ref in 2 of the others). we started out rolling characters as usual. 4d6, re-roll ones, drop the lowest. but it had a twist: if you rolled four of a kind, you got to keep it. ie 24, 20, 16 ect. 4 out of 5 of us got a special stat. (including yours truely) here's the breakdown of how i placed my stats:
STR: 17
DEX: 12
CON: 14
INT: 24
WIS: 13
CHA: 12
we start out with our CON plus mod as hit points (i started with 16 HP). we aslo started out as quasi 0-level characters randomly apprenticed to one of the five NPC classes in the DMG: Aristocrat, Adept, Commoner, Expert and Warrior. what we got were 3 Aristocrats, a Commoner and an Adept. (i as an Aristocrat) When i say quasi 0-level, here is what i mean: we got the skill points of a 1st level character divided in half. (so i got 22. almost everyone else got between 10-16) we were only allowed to take class related skills, however once the adventure is complete we'll be able to choose the class we want and will get full 1st level status (so in essence, the skill points we've been given are freebies). evidently this adventure that our new DM is running is an old AD&D module and the choices your characters make will determine which class you're most suitable for and the DM is planning on awarding something if you happen to choose that particular class. (not sure exactly what yet, he's still attempting to convert the whole thing over to 3.x) for race i chose half-elven, raised by my human mother.
Here's what happened:
we were captured and put aboard a slavers ship and the ship was caught in a storm. as we were chained below, we were the only ones to survive the storm(we thought). after freeing ourselves, we learn that the slave master survived and is on-shore getting all liquered up. being as we're 0-level with no weapons, no armor, ect... and that guy has a great sword on his back (yeah we've got hit points but crappy AC's) we hid from him and searched as much of the ship as possible. we found a heavy crossbow and a chest (which i grabbed and am attempting to open).
an that was basically our first night
so i have a couple of quandries:
1. i just got the unearther arcana. i am contemplating taking a bloodline for my aristocrat. i like the concept, but none of the ones in there really "jump" out at me. i am considering making my own. any suggestions?
2. so far i have been playin the Aristocrat very much. placing others in between danger and me and basically talking to the commoner or the adept through the other characters. but i'm not sure exactly the type of aristocratic backround i want to play. a man of the peoples? nose in the air bastard? again, any suggestions?
3. i think i'm going to start aw either a mage or a rogue, but would like some idea for a prestige class to be working towards. i have limited books in my home, but can borrow something from friends. so if you'd give me a suggetion, i'll find it and read up on it.
i guess basically asking people to give me an idea of the kind of character they would play given this situation. then i'll pick and choose things that i like and we'll all be happy! THANK YOU in advance for all of your help and time in this endeavor (did i spell that right?)
-geflin
We're starting a sixth campaign in my little gaming corner of the world. We maybe pausing/slowing down the Forgotten Realms near Zhentil Keep Campaign (for info on that see the "Help the Sword needs to Die!!!" thread in the "rules" forum) just to make room for the new one. What i'd like is a little outside advice/suggestion for the new campaign.
so a little info from our first gaming session:
i'm playing in this one (i ref in 2 of the others). we started out rolling characters as usual. 4d6, re-roll ones, drop the lowest. but it had a twist: if you rolled four of a kind, you got to keep it. ie 24, 20, 16 ect. 4 out of 5 of us got a special stat. (including yours truely) here's the breakdown of how i placed my stats:
STR: 17
DEX: 12
CON: 14
INT: 24
WIS: 13
CHA: 12
we start out with our CON plus mod as hit points (i started with 16 HP). we aslo started out as quasi 0-level characters randomly apprenticed to one of the five NPC classes in the DMG: Aristocrat, Adept, Commoner, Expert and Warrior. what we got were 3 Aristocrats, a Commoner and an Adept. (i as an Aristocrat) When i say quasi 0-level, here is what i mean: we got the skill points of a 1st level character divided in half. (so i got 22. almost everyone else got between 10-16) we were only allowed to take class related skills, however once the adventure is complete we'll be able to choose the class we want and will get full 1st level status (so in essence, the skill points we've been given are freebies). evidently this adventure that our new DM is running is an old AD&D module and the choices your characters make will determine which class you're most suitable for and the DM is planning on awarding something if you happen to choose that particular class. (not sure exactly what yet, he's still attempting to convert the whole thing over to 3.x) for race i chose half-elven, raised by my human mother.
Here's what happened:
we were captured and put aboard a slavers ship and the ship was caught in a storm. as we were chained below, we were the only ones to survive the storm(we thought). after freeing ourselves, we learn that the slave master survived and is on-shore getting all liquered up. being as we're 0-level with no weapons, no armor, ect... and that guy has a great sword on his back (yeah we've got hit points but crappy AC's) we hid from him and searched as much of the ship as possible. we found a heavy crossbow and a chest (which i grabbed and am attempting to open).
an that was basically our first night
so i have a couple of quandries:
1. i just got the unearther arcana. i am contemplating taking a bloodline for my aristocrat. i like the concept, but none of the ones in there really "jump" out at me. i am considering making my own. any suggestions?
2. so far i have been playin the Aristocrat very much. placing others in between danger and me and basically talking to the commoner or the adept through the other characters. but i'm not sure exactly the type of aristocratic backround i want to play. a man of the peoples? nose in the air bastard? again, any suggestions?
3. i think i'm going to start aw either a mage or a rogue, but would like some idea for a prestige class to be working towards. i have limited books in my home, but can borrow something from friends. so if you'd give me a suggetion, i'll find it and read up on it.
i guess basically asking people to give me an idea of the kind of character they would play given this situation. then i'll pick and choose things that i like and we'll all be happy! THANK YOU in advance for all of your help and time in this endeavor (did i spell that right?)
-geflin
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