Aluvial
Explorer
One of my characters voluntarily jumped into a large pit of Green Slime this evening and was covered. The stats are on top and my questions are below...
He has an 18 Constitution and 86 HP. He had a Fortitude Save of 12 (Base +8, Ability +4).
Right before he jumped in, he had taken 3 points of Con damage due to another effect. That dropped his Con to 15 (+2) and to 66 HP. (Fort save is now 10)
The Slime did 4 points of Con damage on the first round which dropped him to an 11 Con (+0) and 46 HP. (Fort save is now 8)
The next round the Slime did 3 additional points of Con damage, which took him to 8 (-1) and 36 HP. (Fort save is now 7)
This should be correct, right?
Basically I told the character that it would be two rounds to climb from the pit, get the oil, pour it, and then light it. The burning is after the second full round of Slime Damage.
My character then poured a gallon of oil over himself and torched up! This took him to -3 HP (by my calculations); alive but unconscious. (How much damage should this be?? Did I do it right?)
My questions are these:
How do you figure the Green Slime Damage to his equipment?
For example, he was wearing Full Plate Armor +1 and carries a number of weapons (2-bld-swrd +1/+1, MW Ranseur, Bastard Swrd +1, Spiked Chain, MW Shrt Swrd, 8 Javelins). He also wears a helm and shoulder set made of Blue Dragon Scales (I gave this a +1 to his AC). What about these items?
What about other magical gear? He wears Eyes of the Eagle, Ring of Mind Shielding, Amulet of Natural Armor +1, Gauntlets of Ogre Power +2, Ring of Prot. +1, and a Bag of Holding (which is full of other stuff!)
How about normal gear, like his backpack, rope, rations, glass vials, potions, ivory, and blankets/robes/cloth?
Thanks, if you can help me with this I woud greatly appreciate it!
Aluvial
He has an 18 Constitution and 86 HP. He had a Fortitude Save of 12 (Base +8, Ability +4).
Right before he jumped in, he had taken 3 points of Con damage due to another effect. That dropped his Con to 15 (+2) and to 66 HP. (Fort save is now 10)
The Slime did 4 points of Con damage on the first round which dropped him to an 11 Con (+0) and 46 HP. (Fort save is now 8)
The next round the Slime did 3 additional points of Con damage, which took him to 8 (-1) and 36 HP. (Fort save is now 7)
This should be correct, right?
Basically I told the character that it would be two rounds to climb from the pit, get the oil, pour it, and then light it. The burning is after the second full round of Slime Damage.
My character then poured a gallon of oil over himself and torched up! This took him to -3 HP (by my calculations); alive but unconscious. (How much damage should this be?? Did I do it right?)
My questions are these:
How do you figure the Green Slime Damage to his equipment?
For example, he was wearing Full Plate Armor +1 and carries a number of weapons (2-bld-swrd +1/+1, MW Ranseur, Bastard Swrd +1, Spiked Chain, MW Shrt Swrd, 8 Javelins). He also wears a helm and shoulder set made of Blue Dragon Scales (I gave this a +1 to his AC). What about these items?
What about other magical gear? He wears Eyes of the Eagle, Ring of Mind Shielding, Amulet of Natural Armor +1, Gauntlets of Ogre Power +2, Ring of Prot. +1, and a Bag of Holding (which is full of other stuff!)
How about normal gear, like his backpack, rope, rations, glass vials, potions, ivory, and blankets/robes/cloth?
Thanks, if you can help me with this I woud greatly appreciate it!
Aluvial