Khisanth the Ancient
Explorer
The creatures in this thread:
Nipper (CR 1/8)
Notion (CR 3)
Flicker (CR 4)
Jumper (CR 4)
Soo (CR 4)
Tonal (CR 5)
Protean, Giant (CR 6)
Nipper Swarm (CR 11)
Protean, Astral (CR 13)
Repeater (CR 23)
Baak (CR 26)
Dragon Ruler, Pearl (CR 29)
Dragon Ruler, Opal (CR 30)
Dragon Ruler, Diamond (CR 31)
Dragon Ruler, The Great Dragon (CR 33)
Draeden (CR 40)
Draeden, Greater (CR 45)
Megalith (CR 46)
Megalith, Advanced (CR 61)
Draeden (by paradox42) (CR 44,638)
----
TEMPLATES
Nightmare Creature (CR +0 or +1)
Nightmare Dire Bat (CR 2)
Immortal (CR +2, +3, or +4)
Immortal Medusa (CR 9)
Elemaster (CR +4)
Here is the baak:
BAAK
Colossal Construct
Hit Dice: 100d8+400 (850 hp)
Initiative: -5
Speed: 0 ft.
AC: 47 (-8 size, -5 Dex, +50 natural)
Base Attack/Grapple: +75/+94
Attack: Ray +70 ranged touch (8d10)
Full Attack: Ray +70 ranged touch (8d10)
Space/Reach: 30 ft./20 ft.
Special Attacks: Ray of energy, spell-like abilities
Special Qualities: DR 30/epic, DR 10/-, fast healing 5, immune to paralysis, SR 38
Saves: Fort +37 , Ref +28 , Will +32
Abilities: Str 17, Dex 1, Con 19, Int -, Wis 8, Cha 9
Skills: -
Feats: -
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 26
Treasure: None
Alignment: Always neutral
Advancement: 101-300 HD (Colossal)
A baak resembles a 100-foot cube of black diamond. They are believed to be creations of the gods of elemental Earth or the lawful gods(depending on which wizard or sage you ask). They are used as living barriers to protect artifacts and creatures that would threaten the stability of the universe if released.
COMBAT
A baak will attack any unauthorized creature that attempts to pass it, first using spell-like abilities to trap the creatures. It is not intelligent enough to use its abilities in any other way or to violate this mandate. If it is ordered (by a god or other approved being) to move, it does so using dimension door.
Ray of Energy (Su): A baak can emit a ray of energy up to a range of 1,000 feet (no range increment). This requires a ranged touch attack and deals 8d10 damage. This damage is not reduced by resistances, immunities, or damage reduction.
Spell-Like Abilities: At will – crushing despair, deep slumber, dimension door, hold monster, slow; 1/day – forcecage, imprisonment.
Nipper (CR 1/8)
Notion (CR 3)
Flicker (CR 4)
Jumper (CR 4)
Soo (CR 4)
Tonal (CR 5)
Protean, Giant (CR 6)
Nipper Swarm (CR 11)
Protean, Astral (CR 13)
Repeater (CR 23)
Baak (CR 26)
Dragon Ruler, Pearl (CR 29)
Dragon Ruler, Opal (CR 30)
Dragon Ruler, Diamond (CR 31)
Dragon Ruler, The Great Dragon (CR 33)
Draeden (CR 40)
Draeden, Greater (CR 45)
Megalith (CR 46)
Megalith, Advanced (CR 61)
Draeden (by paradox42) (CR 44,638)
----
TEMPLATES
Nightmare Creature (CR +0 or +1)
Nightmare Dire Bat (CR 2)
Immortal (CR +2, +3, or +4)
Immortal Medusa (CR 9)
Elemaster (CR +4)
Here is the baak:
BAAK
Colossal Construct
Hit Dice: 100d8+400 (850 hp)
Initiative: -5
Speed: 0 ft.
AC: 47 (-8 size, -5 Dex, +50 natural)
Base Attack/Grapple: +75/+94
Attack: Ray +70 ranged touch (8d10)
Full Attack: Ray +70 ranged touch (8d10)
Space/Reach: 30 ft./20 ft.
Special Attacks: Ray of energy, spell-like abilities
Special Qualities: DR 30/epic, DR 10/-, fast healing 5, immune to paralysis, SR 38
Saves: Fort +37 , Ref +28 , Will +32
Abilities: Str 17, Dex 1, Con 19, Int -, Wis 8, Cha 9
Skills: -
Feats: -
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 26
Treasure: None
Alignment: Always neutral
Advancement: 101-300 HD (Colossal)
A baak resembles a 100-foot cube of black diamond. They are believed to be creations of the gods of elemental Earth or the lawful gods(depending on which wizard or sage you ask). They are used as living barriers to protect artifacts and creatures that would threaten the stability of the universe if released.
COMBAT
A baak will attack any unauthorized creature that attempts to pass it, first using spell-like abilities to trap the creatures. It is not intelligent enough to use its abilities in any other way or to violate this mandate. If it is ordered (by a god or other approved being) to move, it does so using dimension door.
Ray of Energy (Su): A baak can emit a ray of energy up to a range of 1,000 feet (no range increment). This requires a ranged touch attack and deals 8d10 damage. This damage is not reduced by resistances, immunities, or damage reduction.
Spell-Like Abilities: At will – crushing despair, deep slumber, dimension door, hold monster, slow; 1/day – forcecage, imprisonment.
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