Originally posted by -Eä-
1. There are far more ways to increase the DC of a spell than to increase the saves. Granted: You could get Divine Grace and multiclass like hell, but compared to spell power, ability bonuses (not only from items, but also temporary bonuses and the inherent bonuses), the means through which you may get bonuses to your saving throws are limited.
I must say I have had the same experience as Anubis when it comes to game experience: characters often rely on that cloak to survive. Not that this is an argument for having a low cost, but increasing the cost by a factor of three will certainly raise the mortality rate in a lot of campaigns. In one of the two capaings in which I am playing, the mortality rate is quite high as it is, and it would increase by a factor of 2.3 by increasing the cost of the cloak of resistance by a factor of 3. If this is a measure of anything, perhaps the efficiency of save or die or equivalent spells.
3. Spell Resistance is FAR superior to saving throw when it comes to dealing with spells. Take the examples of Enervation, Harm, the two most lethal examples I can come up with: Saves won't mean anything, SR would stop it.
Additionally, SR blocks many spells that don't have save, while vice a versa this is not true. Enervation is on that basis one of the most powerful spells in the PHB in my opinion.
Eldorian's example of a cleric withstanding most things with only saves and spells is flawed, and this is mainly because the cleric has access to the spell "Spell Resistance" (which is INSANELY powerful for its level combined with Prayer Beads: Karma.)
Anubis said:ALERT!
UK, WE HAVE SEVERELY UNDERESTIMATED THE POWER OF NPC CLASSES!
Anubis said:I just played out a combat in my campaign with six Level 20 Human Adepts with ability scores 10/10/10/10/18/10 again a Vashar Wizard12 (11/15/13/20/15/11), a Vashar/Vampire Fighter7 (18/22/--/17/16/16), a Half-Dragon (Black)/Vashar Rogue9 (22/21/16/18/10/14), and a Half-Human/Half-Vashar Bard 12 (14/16/12/16/9/20) . . . The adepts even had only 5000 gp woth of wealth here, and the PCs are some of the smartest gamers around and had full wealth plus some, and according to the numbers we've come up with, this should have been a very easy battle for them. That is not the case . . . THEY WERE PULVERIZED TOTALLY!
I am officially changing my stance on the NPC classes to just below the WotC rating but far above the ratings given here. That is all.
Anubis said:I advocate bumping the feats up to +4 and keeping the Cloak of Resistance the same.
Upper_Krust said:Hi Anubis mate!
Don't you mean +3?
Upper_Krust said:
Therefore the party are fighting a Difficult Encounter, though they probably should have just shaded it. It wasn't quite 50/50, but almost.
Anubis said:That's what I'm saying. The party had NO CHANCE. They got trounced EASILY. It was like a hill giant agianst a Level 3 party or something.
Anubis said:I posted how the fight went over at the other thread.
Anubis said:I don't like things being divided up like this, it's aggravating keeping track of two threads that cover mainlt the same material.
Anubis said:Anyway, between Plymorph Other, Lightning Bolt, Polymorph Self, and Stoneskin, the party got trounced badly. Heck, they had no way to bypass the DR of the Stoneskin, and the Adepts were able to deal out loads of damage by turning into Fire Giants and wielding their dinky +1 weapons effectively against the Vampire.
Anubis said:What makes it even more insane is that I rate those Templates LESS then you do, which means they had more levels and stuff (I was going for a Level 12 party, and I place Vampire at +5, Half-Dragon at +3), so they should have been, by your system, FAR more powerful than I originally intended.
Anubis said:To be honest, I think this bit of playtesting goes a long way to showing that you overestimated the power of at least the Vampire Template and that you severely overestimate the ability scores.
Anubis said:Any which way, the thing is, if you ALREADY judged Adepts that high, then you need to tone down the other stuff, because the party in question had about a snowball's chance in Hell at winning this battle.
Upper_Krust said:
I mean a single Globe of Invulnerability (especially) or even Anti-magic Field would have worked wonders! They can't have had much more than 70 hit points each, so obviously damaging spells like Chain Lightning would be better than risking all or nothing on save allowing effects.
Upper_Krust said:
The encounter was close to 50/50, but not quite.
The PCR worked out at 15.75 (which was round up). But the difference would still be no more than EL +3.
Remember EL +4 is 50/50.
Not really, it looks pretty spot on.
Even if I hadn't factored the Vampire Template at all the PEL would still have only been one less.
Upper_Krust said:
There is no way your party should have been at less than a 60/40 chance.
Anubis said:I don't believe the party had access to any of those spells. The Wizard has a lot of really nasty spells memorized, but only a couple mass damage spells. The Wizard is more a utility/save or die Wizard than anything else.
Anubis said:Bards of course have no real good offensive spells.
Anubis said:The Adepts had 70 each, which was far to many for the PCs to drop in a single round.
Anubis said:Also, this was supposed to be a simpler encounter, the first of the adventure and NOT a major battle. Neither them nor I saw the devastation coming.
Anubis said:Like I said, I advocate +5. Most of the time, all the calculations in the world can't accurately determine the ACTUAL CR of something.
Anubis said:You gotta judge it by eye and through playtesting, using the calculations as guidelines rather than rules.
Anubis said:The point is this encounter was designed to be one the party could defeat without much trouble.
Upper_Krust said:I mean under my auspices it was a difficult encounter, not far off 50/50, yet you advocate rating the PCs weaker than they were. So by all accounts how could you not rate it as an even more difficult encounter than me!?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.