Upper_Krust
Legend
Hi all! 
Incidently I was discussing some stuff with Anubis last night (on Messenger), one of which is a method to remove ability scores as a factor to PCs, which actually works.
However, an offshoot of that conversation is that I cross checked the wealth factor and it seems I have that wrong, which means that all the Hit Dice and Class Level factors are wrong. Luckily, I managed to sort them all out this morning, just don't take any of the previous posts on this matter as a given.
I should have the CR/EL appendix finished in a day at worst.
Anyway, back to Anubis suggestions.
The basic premise is that we remove ability scores for PCs and NPCs as a factor to CR. The impact of ability scores is really only significant at low level, where they are still wildly outweighed by chance.
The good side of this change (if I decide to instigate it) is that determining Character CR is pretty simple.
eg. A PC with PC equipment is +1 CR/Level
The bad side of the change is that we still use ability scores as a factor to Monster CR. Which means some monsters are now going to seem to be rated somewhat bizarrely.
eg. Pit Fiend CR 32 (16 difficult)
Technically this now means that the Pit Fiend is a moderate challenge for a 32nd-level party and a difficult challenge for a 16th-level party.
Whereas before (when we added ability scores to PC CRs) it was a moderate challenge for (approx.) 29th-level characters and a difficult challenge for (approx.) 14th-level characters. Which I felt was more accurate.
So while I know that the difference has minimal effect to EL, I can see people on the outside looking in thinking the CRs are somewhat inflated.
So in that respect I am still not sure which is for the best.
Any comments?

Incidently I was discussing some stuff with Anubis last night (on Messenger), one of which is a method to remove ability scores as a factor to PCs, which actually works.
However, an offshoot of that conversation is that I cross checked the wealth factor and it seems I have that wrong, which means that all the Hit Dice and Class Level factors are wrong. Luckily, I managed to sort them all out this morning, just don't take any of the previous posts on this matter as a given.
I should have the CR/EL appendix finished in a day at worst.
Anyway, back to Anubis suggestions.
The basic premise is that we remove ability scores for PCs and NPCs as a factor to CR. The impact of ability scores is really only significant at low level, where they are still wildly outweighed by chance.
The good side of this change (if I decide to instigate it) is that determining Character CR is pretty simple.
eg. A PC with PC equipment is +1 CR/Level
The bad side of the change is that we still use ability scores as a factor to Monster CR. Which means some monsters are now going to seem to be rated somewhat bizarrely.
eg. Pit Fiend CR 32 (16 difficult)
Technically this now means that the Pit Fiend is a moderate challenge for a 32nd-level party and a difficult challenge for a 16th-level party.
Whereas before (when we added ability scores to PC CRs) it was a moderate challenge for (approx.) 29th-level characters and a difficult challenge for (approx.) 14th-level characters. Which I felt was more accurate.
So while I know that the difference has minimal effect to EL, I can see people on the outside looking in thinking the CRs are somewhat inflated.
So in that respect I am still not sure which is for the best.
Any comments?