Immortal's Handbook continuation thread

Upper_Krust said:
eg. Hit one dragon and all the dragons in the multiverse are exterminated. etc.

Certainly you mean that red dragons are immune, right? :D

Seriously, would it affect all dragons of all variants, or just one variant? (eg. hit one of those annoying golds, and only the golds die?)
 

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Re: Re: Over the edge

Gez said:

I've no idea of the +, but such a weapon would have to be at least size Colossal+64 (Colossal+1 is double the minimum size for Colossal, Colosaal+2 is double the size of Colossal+1, etc.).

Unless used from within the sun. This illithid is unpredictable in this regard.
 

Hi Dark Wolf 97 mate! :)

Dark Wolf 97 said:
Whoa, I could use that on my DM, but then I DM games also...Dang:p

Dark Wolf let me know if you received my email? I tried sending it to you via hotmail three times but it didn't work (said something about your address doesn't exist which seemed anachronistic). So I used another email address and it seems to have worked - but let me know just to be on the safe side. :)
 

Re: Over the edge

Hi Anabstercorian mate! :)

Anabstercorian said:
Starbreaker
Starbreaking weapon, when used against a star, cause the star to immediately begin the process of erupting in to a supernova explosion. The explosion occurs in 1d4 hours and can only be stopped by epic magic. The explosion erradicates the star and does [absurd number]d100 heat damage to all targets affected, plus [absurd number]d10 doses of radation.

What plus?

There are a number of problems in detailing this weapon. Firstly who in their right mind would ever put the ability in a melee weapon ~ so as Gez attests its more likely to be a missile weapon.

Secondly; regarding damage I think this is one of those cases where you might as well just put down that everything in the blast radius is destroyed; certainly all orbiting planets would be obliterated.

As such its going to have to be a case of my best estimate rating the power at +160 pending a closer review.

Anabstercorian said:
Splattering
Splattering weapons must be bludgeoning weapons. A Splattering weapon inflicts all damage to living targets as Constitution damage, and also functions as a quadruple-strength Wounding weapon.

What plus?

Two problems again; firstly the weapon would deal no damage against beings with no Con score. Secondly the effect is going to be different depending on the weapon itself if you maintain the HP damage/Con Damage switch (which I don't recommend).

Quadruple strength Wounding effect is merely +8.

Constitution damage +8 per hit would cost +25.

If it was the Constitution damage you wanted to continue dropping (instead of hit points) then an extra +80 would give you -4/additional round.

So +105 for a weapon that delivers 8 CON damage per hit with 4 CON damage each subsequent round.

Anabstercorian said:
Merciless
Merciless weapons, when used for a Coup De Grace attack, allow the Coup De Grace to be made as a free action, with a +30 bonus to the Fortitude DC.

What plus?

Looks like +20.

Any others - I am enjoying this! :D
 

Re: Re: Over the edge

Bonjour mon ami! :)

Gez said:
I've no idea of the +, but such a weapon would have to be at least size Colossal+64 (Colossal+1 is double the minimum size for Colossal, Colosaal+2 is double the size of Colossal+1, etc.).

Presumably you would only need to thrust it into the sun to cause the effect.

Gez said:
Or you could make it a projectile-only ability. That would require a distance enchantment at +600.

I thought epic characters can already hit any target they can see.

One of the problems with firing the 'arrow' from an orbiting planet is that it may take several years to reach the sun! :D

Gez said:
Like the sun-killing arrows of the Great Archer Yi. Although Yi would not have wanted his arrows to turn the 9 excedentary suns into supernovae, black holes, or anything equally annoying. But maybe he just got lucky and only targeted mirror images of the real sun.

Presumably this refers to escapades in the IR thread? I really should catch up. :o
 

Re: Re: Re: Over the edge

Hello,

Upper_Krust said:
Presumably this refers to escapades in the IR thread? I really should catch up. :o

Not at all -- this comes from Asian (Chinese, probably) myth, as far as I can trust White Wolf on the matter. For a reason I have forgotten, the sun decupled itself, and the ten suns' light and heat was beginning to destroy all life on the world, drying rivers, wilting plants, etc. The Great Archer Yi shot 9 arrows at 9 of the suns, destroying each one with one arrow, so the world was back to a normal situation: only one sun.
 

Hi Ashardalon mate! :)

Ashardalon said:
Certainly you mean that red dragons are immune, right? :D

There are ways individuals could be immune other than making the save DC of 1270...but its unlikely. ;)

Ashardalon said:
Seriously, would it affect all dragons of all variants, or just one variant? (eg. hit one of those annoying golds, and only the golds die?)

It would affect as per opponent 'type' as represented with the extended Bane/Dread table in the ELH.

So all those with the dragon 'type' would be affected.

You could conceivably make a weaker version that further subdivided the scope of the effect of course.
 

:confused: Hmmm

Originally posted by Upper Krust
Dark Wolf let me know if you received my email? I tried sending it to you via hotmail three times but it didn't work (said something about your address doesn't exist which seemed anachronistic). So I used another email address and it seems to have worked - but let me know just to be on the safe side.

Unfortunatly I have not recieved it. My email is (just in case):
DARK_WOLF97@hotmail.com

But if I don't get it this time, do not worry about, I can wait a few more months.:)
 

Alright, let's see what else I can cook up. Feel free to toss any of these in to the IH if you want! It would make me giggle.

Shredding
A Shredding weapon makes all secondary attacks at maximum bonus as though they were primary attacks. For example, a 20th level fighter normally makes four attacks in a full attack action, at +20/+15/+10/+5. If he was wielding a Shredding weapon, his attacks would be made at +20/+20/+20/+20.

Projecting
Only melee weapons can be projecting. A projecting weapon can be used to strike opponents within 30 feet of the weapons reach as though they were within reach. You can flank an opponent using a projecting weapon. A projecting weapon is a force-based effect, and extends in to the ethereal plane.

Eradicating
On a natural 20, an Eradicating weapon rerolls a second attack as though threatening a critical hit. If this threat is verified, the target must make a Will save equal to 1/2 the damage dealt or be Teleported in to a random black hole lightyears away from the current location.
 

Hi Dark Wolf 97 mate! :)

Dark Wolf 97 said:
Unfortunatly I have not recieved it. My email is (just in case):
DARK_WOLF97@hotmail.com

I just sent it again to the new email address provided - seems to have worked...let me know.

Dark Wolf 97 said:
But if I don't get it this time, do not worry about, I can wait a few more months. :)

Muts just be a temporary email glitch. I am confident it has worked now.



Incidently I have solved the Spell Resistance determination that was plagueing me for the past few weeks. I still need to do some more testing but it seems to give great results.

Essentially:

1. Total every 'At Will' Spell-like ability Level.
2. Those listed as 1/day are divided by 5 (2/day = 2/5ths; 3/day = 3/5ths; 4/day = 4/5ths; 5 or mor times per day are treated as 'At Will'.)
3. Multiply the total by Spellcaster Level.
4. Divide final figure by 1000 to find CR modifier.

eg. Balor

At Will = 66 Levels
1/day = 17 divided by 5 = 3.4
69.4 x 20th level = 1388
1388 divided by 1000 = +1.38 CR (+1.4*)

*I would suggest just rounding the second decimal.

For Epic Spells instead of using Spell Level use the Spellcraft DC

Some others:

Infernal = +3.7
Solar = +2
Pit Fiend = +1.2
Vrock = +0.3
Dretch = +0.02 (0)

Any comments? I still need to do some more tests.
 
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