Immortal's Handbook continuation thread

Deathspurning
Deathspurning armor protects the wearer as a continuous Death Ward spell.

Unshakable
Unshakeable armor lets the wearer roll every saving throw twice and take the higher roll.
 

log in or register to remove this ad

How about..

Shattering -
Each time you strike an object (weapons, armor, other), it (not the weilder) makes a Fort Save DC 29 or be destroyed.

Shifting -
3/day this weapon may change into a differnt weapon within one size catagory. (Greatsword to Longsword to Shortsword)

Deciever -
Each time you strike an opponent, they make a Will Save DC 25+your CHA mod or shift one alignment towards your alignment. (Your AL=CG Theirs=LE it goes to NE or LN)

Undoing -
Once per week, before you hit an opponent you may choose to use this ability, if you do and hit the target they make a Fort Save of 147, if they fail they are completely undone and removed from time, all actions taken in the last 3d6+10 minutes are undone, but the memory remains, if they suceed they are unaffected and the time is wasted for the week. If you miss the target, you may still use this ability. (Note- this might be impossible to use because of Paradoxes....or maybe the Dm can't remeber everything he has done that will affect things) A creature or object removed in this way can only be brought back by the combined effort of 3 of the Time Lords.

Damning -
A creature hit by this, makes a Will Save (caster level of creator) or is banished as the spell Damnation. (the epic spell)

And UK a question - what are the ranks of Gods beyond Greater? I know of Overgod and Time Lord, but thats it.
 

Yeah, I know charisma doesn't equal beauty, but I was just goofing around, so it felt good in the moment. but good-looks would help charisma. I heard somewher that tall politicians are more likely to be elected. And chalk anything else up to my un-rules-minded-ness.

Anyway, what effects would a "groin-smashing" weapon have? :D
 


OK, I admit not all of them sound impressive. ;)

The Suit of Time
Anyone wearing the Suit of Time can learn the history of any dead creature, provided he has access to the skull. There is no limitation on how often the skull can be used, and the time elapsed since the death of the creature matters not.
The skull cannot keep any secrets from the wearer of the suit, and the wearer can even see through the eyes of that creature three times per day.

The Suit of Darkness
The Suit of Darkness allows the wearer to walk along the event horizon of black holes without further protection.

The Suit of Distance
The Suit of Distance allows grand manipulations of the three dimensions of an object. The wearer can move whole suns, collapse suns by shrinking them, or create new suns from interstellar matter.

The Suit of Gravitation
The wearer of this Suit can detect and manipulate gravitational lines, moving whole planets. Suns, however, are usually too large to be affected.

The Suit of Dream
The wearer of the Suit of Dreams has a limited power over reality, making his dreams partially come true. He can also capture a whole planet in nightmares. Some say that the suit also speeds up its wearer.

The Suit of Death
The wearer of this Suit is suffused with negative energy, making him immune to all attacks using that dread power, and all death attacks. Any living creature within a mile of the wearer dies unless making a Fortitude save with a DC that is increased by 10.

The Suit of Power
This Suit increases the save DCs of all the wearer's special attacks, spells, spell-like abilities and supernatural abilities by 30.

The Suit of Talent
The wearer of this Suit can learn very fast, learning new abilities at twice the speed he normally would.

The Suit of Trust
Anyone seeing the wearer of this Suit cannot help but trust him, becoming a friend of the wearer.
 

GROIN SMASHING
Á person who has been hit by a Groin Smashing weapon must roll a fortitude save against a DC of 129. If he fails, he is stunned for 3d4 rounds. If he succeeds, he is stunned for 1d4 rounds. After the stun-time has elapsed, the target gains the benefit of Greater Rage for the next 2d4 rounds. He will be unable of concentrating on anything except harming the wielder of the Groin Smashing weapon. For the duration of the Greater Rage, the target will remain consciouss to as far as -50 hitpoints with no penalties. After the Greater Rage expires, he collapses in a heap of nut-pain.
 


Gimme

UK

This is Grommilus, cannot get my account to work, ie, posting messages and whatnot, so I made a new one. Send me a copy of your revised CR and ECL calculator. I will try my darndest to break it =) email jdke50@mizzou.edu

I could just wait till I see you on Instant messenging, but I'm impatent to find a good base for CR and ECL calculations.

Btw, Grommilus was getting old, been using it for years, gonna do a new alias =)

I particularly think that the special abilities that scale with HD, especially the powerful ones like medusa stone gaze, need some mechanic that takes into effect their increasing save DCs.

Eldorian Antar
 

epic spells

UK

Additionally, are you planning on including epic spells in the ImHB?

If so, I thought up an interesting one.

It's titled Overkill.

It does the following:

Fort save or be petrified.

Will save or suffer a Trap the Soul

Fort save or die.

Reflex save or be caught in the 10 foot diameter sphere that is annihilated. If caught, Fort save or be annihilated with the sphere (physical form wiped out of exsistance).

(One could argue that even if you succeed on this fort save, since the sphere was annihilated, you are now in a 10 foot diameter vacumn, and explosive decompresion and then his friend implosive recompresion from surounding air occur. You might say this is 20d6 with Fort save for half, since it fits in with the Seed Destroy. Flesh bags only please, constructs and most undead need not apply. Unfortunatly, while I was playing the Star Wars d20, we could never find the rules for explosive decompresion, dispite it's frequent occurance, so I have no official d20 rules for it. By the official rules we could find in both the revised and old star wars books, suffication is what killed you, but the exposure to the cold did some subdual damage, and the radiation (assuming in space) was pretty nasty after they pull you back in the starship).

Spell seeds: Transform 21 +10(inanimate, nonliving) Ad hoc 30 for trap the soul, slay 25, and finally Destroy 29

final DC is 115

I must admit, I'm unused to the spell creation system for epic spells, as I don't like the system for casting them. But if you must use them, based on letting players use their epic handbooks, then here is one i liked.

Advantages of this spell are many fold. Fail the first save and you are a statue that gets disintegrated, requiring a Wish to get you back. Fail the second and then you have 2 more chances to die, with your soul trapped, which is a pain unless your group wins the battle. And if you succeed on the first 2 saves, the other 2 are just plain death spells, nothing to see here, move along, move along. Reason I do petrification first is that if you trap the soul then petrify, they just need to free the soul and you count as dead for true resurection (least i would rule that). I see epic battles between organizations as fights to see who makes who expend the most wishes fixing whatever you did to the other guy (or equivalent epic spell with annoying costs).

anyways, I should go to bed now.

Eldorian Antar
 

Hi all! :)

Apologies for the slow replies but I am away from the computer much of Friday and Saturday.

Hello again Clay_More! :)

Clay_More said:
Well, I think such an ability as JESTER should be easy to make more powerful. Make it more hitpoints cured, perhaps other things that happen when someone fumbles. Depending on what fumble rules you use, you could have different effects according to how "much" you fumbled.

It definately has a lot of potential. Its certainly given me ideas, thanks.

Clay_More said:
GROIN SMASHING
Á person who has been hit by a Groin Smashing weapon must roll a fortitude save against a DC of 129. If he fails, he is stunned for 3d4 rounds. If he succeeds, he is stunned for 1d4 rounds. After the stun-time has elapsed, the target gains the benefit of Greater Rage for the next 2d4 rounds. He will be unable of concentrating on anything except harming the wielder of the Groin Smashing weapon. For the duration of the Greater Rage, the target will remain consciouss to as far as -50 hitpoints with no penalties. After the Greater Rage expires, he collapses in a heap of nut-pain.

The name is visceral if nothing else! :D

Presumably it only works on male opponents? :p
 
Last edited:

Remove ads

Top