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Immortal's Handbook continuation thread

Krust-meister!

Would you by any chance be willing to give definitions for all your higher levels of divinity?

Also, where's the word sidereals from? What does it mean?
 

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Hello !

Upper_Krust said:
Skill cannibals eh!?

Yeah. Nice idea, ain't it ? One PC knew that disturbing experience first hand :D


Upper_Krust said:
So its like a Rod of Security in a way?

Yes. Although a rod of security is overall better (i.e., you don't age, and it's easier to bring friends, and it's a "pocket paradise" rather than a "magnificent mansion", and even if either one would greatly please me, I think the "pocket paradise" is more comfy).

Upper_Krust said:
Hold on a second wheres the "Zaratan Island Armour"? :D

Oh, silly me :) . This turtle armor can only be worn by mountain giants and other colossal giants. They behave like normal turtle armor, except you are also slowed, gain a permanent water breathing effect, and your aging rate is divided by 100 (i.e., your remaining life expectancy is multiplied by 100). You also gain the capacity to sleep for a whole season like a bear.
 
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Bjorn Doneerson said:
Krust-meister!

Hey Bjorn mate! :)

Bjorn Doneerson said:
Would you by any chance be willing to give definitions for all your higher levels of divinity?

You will find them all defined in the Immortals Handbook! :p

Bjorn Doneerson said:
Also, where's the word sidereals from? What does it mean?

Sidereal comes from the Latin sideris (sidus = star)

Sidereal means "of the stars" or "involving the stars".

It seemed appropriate for the cosmic class of beings above Immortals - since many of them are start spanning.
 

Posted by Upper_Krust
"I like it. Reminds me of the motorcycles in Tron.

However I think the effect is more suited to Armour than a weapon."

Well, if it was an armor ability, the fighter would have to run around in a rather silly looking manner if he wished to use it to block a passage with negative energy. With a sword, he can simply wield it as he pleases, forming the field.
 

....these are mostly for convienence.

Vanishing -
This weapon is treated as a LeShay weapon for purposes of drawing and putting away.

Feather Weight -
This weapons weight is reduced by 50% and is considered one catagory smaller for carrying purposes.

....these are not just for convienence.

Blasting -
This may only be put on a melee weapon. Once per day, this weapon may blast an area within sight. This blast has a 25ft diameter, and all within make a Reflex Save DC 35, those that fail take 30d6 damage (pure destruction), those that suceed take 15d6 damage.
Probably a greater and lesser version dealing 50d6 and 10d6.

Siphoning -
Each time this weapon deals damage, the weilder gains that much hp. Undead are unaffected.

Leeching -
Whenever a being with spell, spell-like abilities, psionics, or psionic-like abilities is hit critically by this weapon they make a Will Save DC 35 or lose all of those for the day.
 

Hi Clay_More mate! :)

Clay_More said:
Posted by Upper_Krust
"I like it. Reminds me of the motorcycles in Tron.

However I think the effect is more suited to Armour than a weapon."

Well, if it was an armor ability, the fighter would have to run around in a rather silly looking manner if he wished to use it to block a passage with negative energy. With a sword, he can simply wield it as he pleases, forming the field.

I guess I was just thinking ahead of myself. I could see fire based armour setting ablaze the ground where you walk like a Wall of Fire; or freezing the ground and chilling the air like a Wall of Ice; or any number of other variants Blade Barrier trails; Prismatic Walls etc.
 

Hi Dark Wolf mate! :)

Dark Wolf 97 said:
....these are mostly for convienence.

Vanishing -
This weapon is treated as a LeShay weapon for purposes of drawing and putting away.

+1?

Dark Wolf 97 said:
Feather Weight -
This weapons weight is reduced by 50% and is considered one catagory smaller for carrying purposes.

not even +1, more likely a material like Mithril.

Dark Wolf 97 said:
....these are not just for convienence.

Blasting -
This may only be put on a melee weapon. Once per day, this weapon may blast an area within sight. This blast has a 25ft diameter, and all within make a Reflex Save DC 35, those that fail take 30d6 damage (pure destruction), those that suceed take 15d6 damage.
Probably a greater and lesser version dealing 50d6 and 10d6.

This is something that will need to be determined after I have Spell-like Abilities properly sorted.

I think I can determine them okay, but I'm still checking (and its not the method I posted a few days ago).

Dark Wolf 97 said:
Siphoning -
Each time this weapon deals damage, the weilder gains that much hp. Undead are unaffected.

I have a "Siphoning" power - it does something different though. ;)

Dark Wolf 97 said:
Leeching -
Whenever a being with spell, spell-like abilities, psionics, or psionic-like abilities is hit critically by this weapon they make a Will Save DC 35 or lose all of those for the day.

I also have a "Leeching" power - again its somewhat different. ;)
 


This is actually the first time I have been able to access these boards in two days.

Incidently I managed to get Savage Species earlier today! Yes I am as surprised as you - I still haven't been able to get the Book of Vile Darkness yet - for goodness sake (pun intended)! :rolleyes:

Haven't read it thoroughly yet but I must say the Template chapter is magnificent. Naturally the whole interpretation of ECL in the book is flawed but it was still interesting read and has provided some of the final peices to my own system which should now be perfect (yes I know thats like the third time I have said that) - it will take me at least this weekend to get it all typed up but I think I now have everything covered (including all the arguments of what needed to be done that were made over in Andy Collins Forums).

Currently the only tiny element not yet finalised is the method for determining fractional Challenge Ratings (since my previous method no longer works since I decimalised the Hit Dice progression as I showed a few posts ago). But I think I will have that cracked before the end of the weekend.

On a lighthearted note I got to see Star Trek X: Nemesis a few days ago and (though I didn't think it possible) it somehow manages to be worse than Star Trek IX: Insurrection! A dreadful show even though the underlying concept had potential (as with Insurrection). My advice is to avoid if at all possible.

I would recommend (again) the movie "28 days later" - which I think (from perusing ain't it cool) is iminent for North American release (I think?). A fantastic (British) horror movie. Easily the best such movie I have seen in years. Not for the faint hearted though!

Hey poilbrun mate! :)

...and no of course I haven't forgotten to remind you that "28 Days Later" is due for release in Belgium on April 11th. ;)

poilbrun said:
Just a quick question, guys : how do you determine the DC for these abilities?

I use 10 + spell effect level + special ability bonus.
 

My players finally hit 20 the other day... pester WotC to hurry up with the SRD updates, eh? ;) Incidentally, I have a question... one of these characters has a higher strength than he should thanks to the 2E->3E conversion guide for extremely high strength. I'm trying to make him retroactively legal, or at least balanced ECL wise, so I'm wondering... what would you charge for ECL (i.e. under the existing ECL rules) for a flat +10 to strength? I'm leaning towards +2....

--Impeesa--
 

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