Immortals Handbook Epic Bestiary (now available)

Im just curious about how they do it. You are right though, I figured it was something akin to that. It's another mystery of the maskim. I like it.

Here's his staff.

The Staff of Ultimate Evil (Major Artifact)

The soul gem he keeps with him has been placed within the end of a jet-black six-sided orichalcum staff that has been engraved with countless permanent symbols of death, insanity, and pain. The head of the staff has been fashioned into the shape of a half-drow/half-human skull with six faces, one face for each axis. One would scarcely realize they were there were it not for the fact that it is through the eye sockets of these skull faces that the soul gem is visible. The soul gem is partially visible, in it's encasing staff, on all six axes. This allows it to be utilized and allows the light to shine through it, without hindrance. A column of jet-black orichalcum forms the core of the staff and travels through the entire length of the staff and the soul gem, anchoring them together. Fused throughout the staff by potent magicks, this core cannot be removed, and resultantly, neither can the soul gem. No creature other than Azrael can wield this staff, all others find it to be useless, assuming they aren't destroyed by it.

Powers of the Staff:The Staff of Ultimate Evil is a +60 brutal, everdancing, ghost touch, unholy scion, keen, unerring, vile, wounding orichalcum quarterstaff of speed. Any creature struck by the staff, or foolishly touching it, suffers the effects of 3d6 symbols of death, 3d6 symbols of insanity, and 3d6 symbols of pain. Azrael is unaffected by these symbols. The staff seems to be weightless until it strikes, upon which the full brunt of it's oppressive weight can be felt by the target only. The wielder of this staff cannot be physically injured unless he has not commited a sin, or hostile action, that day. The staff contains one of his soul gems, allowing him access to his akalich abilities that are reliant upon a soul gem. Azrael can call this staff to his hand as a free action, regardless of barriers, circumstances, and/or conditions, nothing can prevent this. Should Azrael be destroyed, the staff may be claimed only by his chosen successor, but only until Azrael is somehow revived. Once Azrael is revived, his staff returns to him, allowing no other to wield it.
 

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It's not intelligent yet, but that will be next. I wonder how many countless souls it would take to make it sentient. This staff is very important to him, for many reasons.
 

As to the Maskim I would go with basically what Alzrius said. Outsiders, Fey, undead and constructs don't have natural physiognomies and therefore do not rely on biological processes to sense the world around them (among other things).

From this one could argue that Outsiders should be immune to critical hits and death from massive damage but I'm a bit torn on the issue.

Incidentally I was playing around with a Maskim vs. Demogorgon (from U_K's website) last night. The Maskim's death attacks have interesting implications when going against Outsiders with regeneration. For example, it "vorped" one of Demogorgon's heads but I felt it would be inappropriate for that blow to have decided the contest (it was very cool in a cinematic sort of way though). By contrast, that likely would have ended the fight against any other two-headed creature with a natural physiognomy irrespective of whether it had two heads (assuming the blow bypassed damage reduction and regeneration).

The Maskim won, barely, but not before being badly level drained. Demogorgon would have sealed the contest in round 2 if "he" had won initiative.
 

Hiya mate! :)

Fieari said:
Are you still planning on sending out earlier playtest copies?

Yes, consider 0.8 and onwards playtest material. 0.9 will hopefully have all the spotted errata feedback from 0.8 (or at least some of it). The few weeks between 0.9 and 1.0 should give the playtesters time enough to spot any discrepancies in the power of the abilities (which I think is going to be the hardest part to adjudicate for me because I am so close to the work).
 

Hiya mate! :)

Alzrius said:
Roger that. It may take me a day or two to get back to you, as my new job has me working weekends, but I'll make this my top priority.

No need to be too gung ho - though I appreciate the enthusiasm. :D

But because I am dragging my heels (as per usual) we do have a bit of leeway.
 

Hey dante mate! :)

dante58701 said:
Im just curious about how they do it. You are right though, I figured it was something akin to that. It's another mystery of the maskim. I like it.

I actually thought I gave them Blindsight. I'll add that to the print version.

dante58701 said:
Here's his staff.

The Staff of Ultimate Evil (Major Artifact)

The soul gem he keeps with him has been placed within the end of a jet-black six-sided orichalcum staff that has been engraved with countless permanent symbols of death, insanity, and pain. The head of the staff has been fashioned into the shape of a half-drow/half-human skull with six faces, one face for each axis. One would scarcely realize they were there were it not for the fact that it is through the eye sockets of these skull faces that the soul gem is visible. The soul gem is partially visible, in it's encasing staff, on all six axes. This allows it to be utilized and allows the light to shine through it, without hindrance. A column of jet-black orichalcum forms the core of the staff and travels through the entire length of the staff and the soul gem, anchoring them together. Fused throughout the staff by potent magicks, this core cannot be removed, and resultantly, neither can the soul gem. No creature other than Azrael can wield this staff, all others find it to be useless, assuming they aren't destroyed by it.

Powers of the Staff:The Staff of Ultimate Evil is a +60 brutal, everdancing, ghost touch, unholy scion, keen, unerring, vile, wounding orichalcum quarterstaff of speed. Any creature struck by the staff, or foolishly touching it, suffers the effects of 3d6 symbols of death, 3d6 symbols of insanity, and 3d6 symbols of pain.

I'm just wondering, it might be better to instead increase the effect of those spells tenfold rather than have 3d6 of each. You are just give the player/DM too many things to roll for each hit.

dante58701 said:
Azrael is unaffected by these symbols. The staff seems to be weightless until it strikes, upon which the full brunt of it's oppressive weight can be felt by the target only. The wielder of this staff cannot be physically injured unless he has not commited a sin, or hostile action, that day. The staff contains one of his soul gems, allowing him access to his akalich abilities that are reliant upon a soul gem. Azrael can call this staff to his hand as a free action, regardless of barriers, circumstances, and/or conditions, nothing can prevent this. Should Azrael be destroyed, the staff may be claimed only by his chosen successor, but only until Azrael is somehow revived. Once Azrael is revived, his staff returns to him, allowing no other to wield it.

Whats the benefit of having one of his soul gems in the staff? It sounds cool, I am just not suer what practical benefit it has. Of course its 1am here so I could just be missing the obvious.

By the way (on an unrelated note) I saw Pirates of the Caribbean 2 tonight and it was very entertaining. I'm just hankering for a D&D game featuring a Kraken right about now. :D
 

Upper_Krust said:
No need to be too gung ho - though I appreciate the enthusiasm. :D

Well I didn't mean I'd make it a higher priority than my job. :p

I did figure that it'd be best to start right away though, considering that my usual style is to send errata in waves every so often (I'll try not to do that this time around). ;)
 

the multiple symbol effects are my responsibility as the player to keep track of. I roll to see how many times the victim saves. Then they roll their saves. Most creatures by epic level are immune to the symbol spells due to their hit dice or saving throw modifiers. As for the soul gem...it allows him to use his akalich abilities to their fullest. His other soul gems are hidden in living vaults.

Krusty...that blindsight thing....how many feet...or is it 8 miles..based on their divine rank?
 

Another soul gem note...Im hoping that when he acquires levels in psion the DM lets me make it my psicrystal. The connection between Azrael and the soul gem is already growing...but it hasnt been defined yet. The other soul gems just function as normal soul gems. But he never has them on him, too risky. Azrael is paranoid. Given that he opposes the other maskim and heaven...he has to be paranoid to survive.
 

Hey historian matey! :)

historian said:
Incidentally I was playing around with a Maskim vs. Demogorgon (from U_K's website) last night. The Maskim's death attacks have interesting implications when going against Outsiders with regeneration. For example, it "vorped" one of Demogorgon's heads but I felt it would be inappropriate for that blow to have decided the contest (it was very cool in a cinematic sort of way though). By contrast, that likely would have ended the fight against any other two-headed creature with a natural physiognomy irrespective of whether it had two heads (assuming the blow bypassed damage reduction and regeneration).

The Maskim won, barely, but not before being badly level drained. Demogorgon would have sealed the contest in round 2 if "he" had won initiative.

Cool fight! :cool:

Demogorgon would need three artifacts to counterbalance the Maskim exactly. But he's not really the artifact type Demogorgon, at least not in the conventional sense.

On his home plane I'd definately give Demogorgon the advantage though.

Incidently I think I have the Maskim at CR 55 in the Print Version.

At the moment I am not sure what the best way of dealing with the artifacts vs. no artifacts discrepancy.
 

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