Immortals Handbook Epic Bestiary (now available)


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Suggestion: for Anoxia, instead of just saying that dying for the purpose of gaining feats doesn't work, why not make it so that the feat is only gained if the character suffers permanent level loss from the death? In that way, the feat is actually "purchased" at the cost of a level and the price of having him raised.

Looking at it that way, you could also state that this happens only for every two levels lost, or for every three... when death is only an inconvenience, such as at those high levels, gaining permanent benefits from it looks like a bad idea to me. But basically "buying" the permanent benefits sounds reasonable enough...
 


The Eclectic series is awesome.

I did a quick analysis of the PP gaining method, by the way. Assuming a party of 4 and exactly 13 equal CR monsters per level, each member of the party will have 546 PP by the time they reach level 21. Smaller groups with only 3 party members will gain 728, and if you're simply partnered with another (I'd bet you're using gestalt rules too, in order to survive this long!) both of you will have accumulated 1092, just enough to ascend to hero-deity level.

Sounds fair enough so far. Of course, if you're facing fewer equal CR critters, with the occasional higher CR BBEG, this would probably change. Wish there was an easy formula for #of monsters at each relative CR to level up...
 

Nosodic could use some revision, as I think it's too weak. The charisma thing in particular doesn't make sense... charisma has nothing to do with appearance, it's everything to do with force of personality.

Let's compare Nosodic with the Cancer Mage from the Book of Vile Darkness. This is what the cancer mage gets:
Disease Host (Ex): The cancer mage becomes a permanent carrier of every disease he encounters, but remains immune to their effects (aside from purely cosmetic effects). He takes 1d6 damage per caster level if someone casts a cure disease spell or effect on him (he can make a Fort save to avoid this damage).

This ability basically gives the CM a disease attack that he can collect. You'll note that the "cosmetic effects" still happen, which you could note for Nosodic as well.

I'd also change the prereq from "Perfect Health" to "Disease Immunity", as there are other ways to get immunity to disease than the epic feat-- particularly the Cancer Mage! I mean, this feat would fit that sort of build perfectly, except that it'd require a feat that would kill the CM, and it doesn't work for Charisma for some reason.

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Venomous Wildshape should specify whether you can take it multiple times. I don't see why you couldn't... each time, either taking a new stat to damage, or an additional d6 of damage... it is an epic feat after all. An SDA (or feat package) could have a venom that deals damage to all 6 stats, or 3d6 to 2...
 
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macrobes & the HD limit

Since macrobes have 1,024x the HD of the base creature and only creatures that encompass entire universes can break the 1,000-HD limit, does that mean that nearly all macrobes are either time lords or inflated to the Xona-scale?
 

Beyond the Beyond?
Theoretically, are there beings more powerful still? Can we transcend
true infinity? Can we escape into an eleventh dimension or a twelth?
Those who pursue the mystery beyond the great library could uncover
the Ultrals; peta-beings perhaps not unlike game designers who fashion
their own akashic records. Or even encounter the Cosmic EGG itself,
which is said to have hatched the first set of records.

*laughs like an idiot* Good one, Krusty!
 

Given the superb balance of these deities, even a time lord isn't overwhelming in my campaigns, though they are excruciatingly powerful, when not confronted by exceptionally high level characters. As campaigns for me run from 0-10,000 level, they fit right in with the upper ranks.

Though as a house rule we allow them to retain their full power regardless of their size, since we already had "Eternals" of size small-size huge and they constantly change form to suit their moods and whims.

Kinda the theory of a universe in a grain of sand.
 

Hey guys! :)

Okay, a rather large amount of posts to catch back up on, but I'll get through them - you know me. ;)

As I mentioned in the email, I have no doubt there are a lot of things to fix in the beta, so consider this playtest session a go! :p

I'm actually amazed the response so far has been positive, trust me when I say the final document will be markedly superior in every way.

By the way, a few people on dicefreaks have commented that they have been unable to download. Has anyone else been experiencing similar problems? If so I suggest first contacting ENWorld Gamestore and if that doesn't help I will of course email you the document (I have all the email addresses on file). ;)
 

Upper_Krust said:
By the way, a few people on dicefreaks have commented that they have been unable to download. Has anyone else been experiencing similar problems? If so I suggest first contacting ENWorld Gamestore and if that doesn't help I will of course email you the document (I have all the email addresses on file). ;)

I got the download fine, but another problem in ENworld right now means I'm neither getting email notification for messages nor for the store: there's a few others saying the same thing in Meta. So you'll pardon me if it takes me a little longer than normal to jump on you for saying something. :-)
 

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