Immortals Handbook Epic Bestiary (now available)

Howdy GQuail! :)

GQuail said:
I got the download fine, but another problem in ENworld right now means I'm neither getting email notification for messages nor for the store: there's a few others saying the same thing in Meta. So you'll pardon me if it takes me a little longer than normal to jump on you for saying something. :-)

:D

I'll go down to meta and see if I can do anything to help.
 

log in or register to remove this ad

historian said:

Hey dude! :)

historian said:
Three quick questions:

Fire away! :)

historian said:
1. Page 26 Table 2-12 -- Do the ability scores reflected in the displacement table reflect the divine bonus added to ability scores? I read the language "it should be noted that this is before factoring size or feats/divine abilities" to mean that it doesn't but I wanted to confirm.

Yes.

historian said:
2. Have you settled on a CR multiplier/metric for the addition of transcendental/omnific abilities at this point?

I haven't settled on the best solution yet, but I will before the book is finished.

historian said:
3. I have assumed that the ECL/CR bonuses provided by each template take into account any transcendental abilities afforded that template but I'm not sure. For example, the Stage 1 Demiurge has one fixed transdimensional ability and gets to choose two from a list of 5 others. Are either the fixed ability or the optional abilities factored into the ECL/CR bonus?

All abilities are factored into the CR/ECL.

However this assumes a non-multiplier solution to Transcendental and Omnific Abilities.

historian said:
Thanks man, I absolutely love it.

:)
 

Im playing a 40HD demigod, he has a bit of monk flavor and his portfolio elements are secrets and time. Im gonna send him through that spider queen adventure, whatever it's called. The one with the albino drow chick that worships Kiaransalee. No other party members will be in this so it might be tough. Ill let you know how it turns out.

As I see it no changes need to be made to the templates, except perhaps a quick spell check.

I cant wait to see the divine abilities.
 

Upper_Krust said:
Glad you and Servitor like them. :D

Personally I think Sideways Stealing might be my favourite.
SS is great too, but when you explicitly permitted using live animals...

I cannot get out of my head the image of a character with Oversized Weapon and Eclectic Shot loading a sheep into a handheld ballista and shooting it through the front gate of Minas Tirith.

And Amazing Pockets becomes crazy when combined with the Packrat PrC from FFG.
 

Hey UK!

Can you give a little more information on the correct way to stack the Time Lord divinity template? The High Lord rules seem a little incomplete, as of yet.

Also, do immortals receive feats appropriate for their hit dice like any other creature, or do you have to exchange divine abilities?

I can't wait for illustrations of eternals!
 
Last edited:

Upper_Krust said:
I don't know, I was more concerned with removing the idea of having your words corrupted.

I mean deities make wishes all the time and they don't backfire.

Not every gamer is a supra genius, so its harsh to punish them for the exact wording.

So it isn't taking away the boundaries of the spells power, just not letting them backfire.
I think you might be misunderstanding the "Wish" spell a little bit here.

3.5 SRD said:
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.

Even wish, however, has its limits.

A wish can produce any one of the following effects.
* (LIST OF SAFE THINGS TO DO GO HERE)

You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)
The key thing to note, is that by RAW, if you use Wish to do anything within the 'safe list', it will never pervert your intent or wording. The only time it will EVER do so is if you exceed those limits. The trouble is, beyond those limits, there are no other limits at all, except for the 'pervert your intent' clause! It's a safety valve, nothing more.

What I'm saying is that without this feat, deities can make wishes all the time, and NEVER have them backfire, just like mortals can, and without having to use convoluted wording. All they have to do is stay within the limits of the spell, written out there in that list. Going beyond that list is the only time wording matters... but then, going beyond that list means you're trying something insanely broken anyway.

I assumed Macrobes would indeed be extra-universal and thus not really bound by that limit. Even the Devastation Vermin entry notes they are from an alternate multiverse.

While I think my Size rules in the Bestiary 'work', I am not convinced as to their practicality when you go into the Mega and higher scalings.
The trouble with this assumption is that Scifi frequently has creatures of very large size, and of course, one of the goals of these rules is to make it possible to stat out anything you can imagine. I mean, my take on A'tuin the Star Turtle is exemplar of this. That worm thing from Star Wars that the Millenium Falcon landed in (in the asteroid) would be another. That sort of thing. So the size rules are needed...

You could rephrase it that Outsider HD or Class Level HD can't exceed that value?
 

Hey Dante mate! :)

dante58701 said:
Im playing a 40HD demigod, he has a bit of monk flavor and his portfolio elements are secrets and time.

Cool! :)

Whats the name of the character? Also what classes do they have? Or just Hit Dice?

dante58701 said:
Im gonna send him through that spider queen adventure, whatever it's called. The one with the albino drow chick that worships Kiaransalee. No other party members will be in this so it might be tough. Ill let you know how it turns out.

That adventure is for 11th-level characters though.

For a single 40 HD demigod I would suggest you send the character through the Quicksilver Hourglass epic adventure in Dungeon magazine. As a solo adventure that sould be about right for your character also the secrets and time stuff are perfect for you!

dante58701 said:
As I see it no changes need to be made to the templates, except perhaps a quick spell check.

There probably are a few that only I would notice. Some of those paragraphs are not really finished yet, the Dimensional Mastery stuff isn't settled yet and the High Lord template is not yet complete.

dante58701 said:
I cant wait to see the divine abilities.

:)
 

Hey Servitor matey! :)

Servitor of Wrath said:
SS is great too, but when you explicitly permitted using live animals...

I cannot get out of my head the image of a character with Oversized Weapon and Eclectic Shot loading a sheep into a handheld ballista and shooting it through the front gate of Minas Tirith.

He he! :D

The Eclectic feats are from a combination of movies like: Swordsman 2 (Where Jet Li shoots longswords from his shortbow), God of Gamblers (Where Chow Yun Fat throws playing cards as weapons I think) and of course Hot Shots: Part Deux (where Charlie Sheen shoots the chicken from his bow).

Servitor of Wrath said:
And Amazing Pockets becomes crazy when combined with the Packrat PrC from FFG.

Dare I even ask... :uhoh:
 

Eversius said:

Hiya mate! :)

Eversius said:
Can you give a little more information on the correct way to stack the Time Lord divinity template? The High Lord rules seem a little incomplete, as of yet.

Sorry about that, the High Lord Template is not complete. Don't worry I'll finish that off for the next update.

Eversius said:
Also, do immortals receive feats appropriate for their hit dice like any other creature, or do you have to exchange divine abilities?

They get feats like any other creature, and then divine ability slots on top of that.

Eversius said:
I can't wait for illustrations of eternals!

I have the illustrations for the first two chapters thumbnailed but not yet drawn. So I have a rough idea what its going to look like.

The only thing I am wondering about is whether or not to give Thor the same static pose in each of the Divine Class illustrations. I usually prefer more action orientated poses.
 

Hey dude! :)

Fieari said:
I think you might be misunderstanding the "Wish" spell a little bit here.

The key thing to note, is that by RAW, if you use Wish to do anything within the 'safe list', it will never pervert your intent or wording. The only time it will EVER do so is if you exceed those limits. The trouble is, beyond those limits, there are no other limits at all, except for the 'pervert your intent' clause! It's a safety valve, nothing more.

What I'm saying is that without this feat, deities can make wishes all the time, and NEVER have them backfire, just like mortals can, and without having to use convoluted wording. All they have to do is stay within the limits of the spell, written out there in that list. Going beyond that list is the only time wording matters... but then, going beyond that list means you're trying something insanely broken anyway.

I can always cut that feat from the final draft. It being the last one makes it even easier to omit since I don't have to re-number everything. :p

Fieari said:
The trouble with this assumption is that Scifi frequently has creatures of very large size, and of course, one of the goals of these rules is to make it possible to stat out anything you can imagine. I mean, my take on A'tuin the Star Turtle is exemplar of this. That worm thing from Star Wars that the Millenium Falcon landed in (in the asteroid) would be another. That sort of thing. So the size rules are needed...

You could rephrase it that Outsider HD or Class Level HD can't exceed that value?

I like the idea. :)
 

Remove ads

Top