• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Immune to crits?

If the logic of no critical hits strikes you as odd, pause & think on the damage distribution of the weapon die(dice).

A greatsword does 2d6 damage: 2 damage is supposed to be a weakest strike while 12 is the full force. This damage in turn is compared to the victims loss of hps to describe the action, i.e. "my 110hp fighter lost 7hp? um ok, the strike clips me on the elbow hindering me with the pain."

Effectively the variance in the damage is already a "critical" relative to the victims hps. The actual critical hit rules simply further the range of damage (in the above case) to 4-24hps.

So in the case of undead, they are already able to be struck with greater precision but no strike can cause the much larger damage as it would on the living.

I am pretty happy with how D&D simulates the undead, it implies you have to actually hack them to pieces to win.
 

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