frankthedm
First Post
If the rules for combat are not deadly enough and the mechanics for replacement characters are too generous, players will chose combat over social interaction far too much.
I see it exactly the opposite. If combat is too deadly, people are going to say, "Blacksmithing? Profession? Pfft. I need more ranks in Tumble."If the rules for combat are not deadly enough and the mechanics for replacement characters are too generous, players will chose combat over social interaction far too much.
I see it exactly the opposite. If combat is too deadly, people are going to say, "Blacksmithing? Profession? Pfft. I need more ranks in Tumble."