Primitive Screwhead
First Post
Fifth Element said:Second is the disconnect between action and result present in a couple of powers. The paladin's Shielding Smite provides an AC bonus to someone up to 25 feet away when the paladin hits in melee. Say what? If it were, say, an adjacent ally like in the cleric's Priest's Shield power it would make more sense. But there's no connection between the paladin's strike and the ally's AC bonus. He just gets it.
On the cleric side, Sacred Flame presents the same problem. The cleric blasts a foe with holy light, and any ally within the cleric's sight gains his choice of 2 hp or a save. Why? The ally can be all the way over there. What does he have to do with the holy flame? And why can't the cleric grant this boon without blasting a foe with holy flame?
This is how I see these; the OPs first objection is to an at-will that is limited to X times per day. My understanding is that the Lay on Hand uses the Pally's own Healing Surge to heal another, and since some Pally's may have more Healing Surges than others... decent way to handle the mechanics and a nice element to the class.
Shielding Smite I see more as a 'Hey bad-guys, look at me the powerful Divine Warrior' whose successful attack temporarily distracts opponents from an ally. {giving the bonus to AC to all allies might make it too powerful an ability for the level its at}
Sacred Flame I see not as the Cleric doing two actions, but the calling down fire from the gods..and all the allies who can see the Cleric do this know that they have the power of a *god* on thier side and have their morale raised..which mechanically is a bonus to hp or save...
course, thats just the viewpoint of a 4e lurker
