Psionicist
Explorer
I'm building a swashbuckling pirate for a level 9 forgotten realms game and I'd appreciate suggesions and interesting ideas how to improve him technically. My idea of the character is a witty, charismatic fighter and diplomat - think Jack Sparrow from Pirates of the Caribbean with elements of Zorro, Aramis and Guybrush Threepwood. Although the character is a pirate, owns a ship and a crew (he took over a zentharin ship full of slaves), he's really more of the "social intelligent fighter" stereotype than the "yarr avast!" stereotype. I see the character as chaotic good.
Okay, meet John, but most call him Teddy:
Okay, what's the problem?
First of all I'm unsure about the usability of this character in combat. As-is, it's not exactly the best damage dealer with a str of 10. I don't know if this is solvable by going two-weapon fighting or perhaps adding or changing a few feats, or using +damage weapon(s). With weapon finesse he can hit the opponents alot but not damage them. How can I improve the character to be more useful in combat?
Problem two, sort of related to the first problem, I feel I'm not really (ab)using my stats. D&D figthers are not meant to be charismating, intelligent, they are meant to be strong, and have a gazillion of brute force feats! I like the Insightful Strike ability of the Swashbuckler class but niether my DM or I want to use non-core-classes (prestige classes are okay though). It'd be nice if my int and cha could help the fighting part somehow, more than just feinting now and then.
There are a few key concepts I don't want to change.
- The leadership feat and a 16 cha is important because my DM and I have already designed and incorporated my pirate crew (followers, henchments etc) in the game.
- Despite the fact that the character has a high Cha and lots of social skills, is not completely a rogue. The group already has a rogue and a bard but no fighters, so a high BAB is a good idea.
- I want the character to have both high "dexterity skills" and social skills. 80 sp total minimum would be nice.
I am open to suggestions! Rulebooks available are all the FR books and all the complete books.
Thanks in advance!
Okay, meet John, but most call him Teddy:
Human Rogue 1 / Fighter 4 / Dread Pirate 4
Stats, 32 point buy with +2 for level: Str 10 Dex 15+1 Con 14 Int 14 Wis 10 Cha 15+1
Feats 4(level)+1(human)+3(fighter)+1(regional): Weapon Finesse (rapier), Quick Draw, Combat Expertise, Improved Disarm, Improved Feint, Leadership, Stormheart (FR regional), ???, ???
Skills (100 sp total): Appraise, Profession(sailor), Swim, Use Rope,[Balance, Jump, Tumble, Escape Artist], [Bluff, Diplomacy, Intimidate, Sense Motive]
Equpment (36000 GP): Sailing Ship (3000 GP, discount), Keen Rapier +1 (8500 GP), Mithril Shirt +2 (5100 GP), Ring of Protecion +1 (2000 GP), Boots of Striding and Springing (5500 GP), Gloves of Dexterity +2 (4000 GP), 7900 GP left.
Okay, what's the problem?
First of all I'm unsure about the usability of this character in combat. As-is, it's not exactly the best damage dealer with a str of 10. I don't know if this is solvable by going two-weapon fighting or perhaps adding or changing a few feats, or using +damage weapon(s). With weapon finesse he can hit the opponents alot but not damage them. How can I improve the character to be more useful in combat?
Problem two, sort of related to the first problem, I feel I'm not really (ab)using my stats. D&D figthers are not meant to be charismating, intelligent, they are meant to be strong, and have a gazillion of brute force feats! I like the Insightful Strike ability of the Swashbuckler class but niether my DM or I want to use non-core-classes (prestige classes are okay though). It'd be nice if my int and cha could help the fighting part somehow, more than just feinting now and then.
There are a few key concepts I don't want to change.
- The leadership feat and a 16 cha is important because my DM and I have already designed and incorporated my pirate crew (followers, henchments etc) in the game.
- Despite the fact that the character has a high Cha and lots of social skills, is not completely a rogue. The group already has a rogue and a bard but no fighters, so a high BAB is a good idea.
- I want the character to have both high "dexterity skills" and social skills. 80 sp total minimum would be nice.
I am open to suggestions! Rulebooks available are all the FR books and all the complete books.
Thanks in advance!