Improved Evasion + Blink = 1/3 or 1/4th damage?

Vargo

First Post
Let's say I don't make my save against some reflex save-based area attack. I'm blinking, and I have improved evasion.

Now, multipliers are additive - 2x + 2x = 3x - but does that extend to divisors? Would I take 1/4th damage (1/2 * 1/2) or 1/3 (1/2+1) damage?
 

log in or register to remove this ad



Heh, actually, 1/2 = x0.5, so if he takes half damage from improved evasion, and half damage from blink, then you add the multipliers of 0.5 and 0.5.

He takes full damage. ;)
 

1/4.

Improved Evasion is beside the point. If I am a regular joe and I make my save I apply 1/2 of what? Improved Evasion applies that same calculus.
 

Ridley's Cohort said:
1/4.

Improved Evasion is beside the point. If I am a regular joe and I make my save I apply 1/2 of what? Improved Evasion applies that same calculus.

Yeah, and if I'm a mounted fighter with spirited charge (doing double damage) and make a crit, I apply x2 of what?
 

Remove ads

Top