Improved/Greater Combat Reflexes from Dungeon #100

-Imp Combat Reflexes: Dex 13, Combat Reflexes, BAB +6
-Gr Combat Reflexes: Dex 15, Combat Reflexes, Imp Combat Reflexes, BAB +11

IMHO, Greater Combat Reflexes is just completely misworded, and I think it probably works like Greater TWF in the same way that Improved Combat Reflexes works like ITWF: IOW, it grants three attacks on any given opportunity, at BAB/BAB -5/BAB -10. This would make some sense, I think.
 

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Aaron L said:
What are the prereqs for these feat? Damn, I'm gonna have to buy this issue just for my spiked chain wielding monk.

Ok, forget the Enlarge spell. I forgot all about Spiked Chains. I sense an even greater shift in popularity for the spiked chain.
 


Valiantheart said:
I think they are lowering Spike Chain Damage for 3.5E.

Shouldn't matter that much, most damage at mid to higher levels comes from the fixed plusses such as enhancement bonuses, strength, etc. If I can do 3 attacks as an AoO as my opponent closes then it is worth it even if it is 1d4.
 

Heh, if there was a feat that would let you use a reach weapon at 5' and 10' in the same manner as a spiked chain without having to re-ready the weapon (require, say Ba +4 and weapon focus), the giant popularity of the chain would drop off pretty quick I'd imagine.
 


Yes, but the problem is it only works once, since you have to use a free action drop the first weapon to draw the second.

At any rate, I do believe that Greater CR works as suggested above, allowing a third AoO at a -10 penalty. It does makes sense, since the prerequisites include A) a BAB sufficient to have 3 attacks per round, and B) a Dex modifier high enough to allow 3 AoO's per round.
 

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