Darklone
Registered User
Imp Initiative?
Imps are ugly things. Right. But I think they are balanced.
Ok, I chime in to say, the feat is balanced. I often had a rogue with it who won initiative but didn't act a lot (throwing a dagger or so) cause he would have been taken down at once if he attacked in melee.
We played sometimes with a houserule that initiative is rolled every round again. Makes weird combats
But I have to say: Even under these circumstances, the feat wasn't too bad. It raised the probability that the high ini guys went first every round, thus eliminating a lot of randomness. (Good for the players)
Pkitty has a point that a +2 wouldn't make a big difference. +4 is ok, a rogue in my group with +9 ini often comes not much faster than the rest.
Imps are ugly things. Right. But I think they are balanced.

Ok, I chime in to say, the feat is balanced. I often had a rogue with it who won initiative but didn't act a lot (throwing a dagger or so) cause he would have been taken down at once if he attacked in melee.
We played sometimes with a houserule that initiative is rolled every round again. Makes weird combats

But I have to say: Even under these circumstances, the feat wasn't too bad. It raised the probability that the high ini guys went first every round, thus eliminating a lot of randomness. (Good for the players)
Pkitty has a point that a +2 wouldn't make a big difference. +4 is ok, a rogue in my group with +9 ini often comes not much faster than the rest.