I'm still not seeing how WotC is alienating anybody by consistently producing high-quality books and even going out of their way to offer some support or license older settings that aren't profitable. Is everybody forgetting the TSR 2e years when the AD&D shelves were flooded with total crap? Jeebus.
High quality is subjective. The books in a physical sense, as in binding and paper, are fine. The content spans the numminess of SK to the typo explosion of CD.
So, the fact that you have issues with WotC's handling of FR means you're never going to introduce people to the hobby in general, ever.
No. The fact that D&D isn't holding my interest like it used to is leading me to have no reason to try and drag people in to it. Would you try to convert customers to New Coke if you were beginning to prefer the taste of Pepsi or RC Cola, just because you loved Coca-Cola Classic?
Great. Have you made use of all the 2e PS material already? Are you finding it unusuable with 3e? Are you dissatisfied with the planar material for 3e? Are you not interested in
Beyond Countless Doorways?
I'm getting BCD, and I'm expecting it to give me a good solid three month creativity high like the old PS books did, and may boost my interest in D&D like mad. But WotC isn't doing so nearly as much as I feel it should or could. I still use 2e planar material because WotC has pretty much failed to bring out anything comparable since MotP which, despite the whole ants in gears thing, was pretty nice. SK has also brought my interest in D&D up to a new high after several months of 'eh', but a Planescape-friendly book would have done so much more heavily. In fact, 90% of my posts here coincide with SK talk (prior, I had a single digit post count, as I recall).
No, I'm pointing out that the deal you're trying to broker is basically: "In exchange for Cartoon Network spending millions to develop a TV show and a toy line, WotC will produce a d20 sourcebook for it
without paying CN any license fee that will probably do virtually nothing for the network whasoever." There's nothing in this deal for CN. And, yes, Power Puff Girl d20 Sourcebooks are signficantly less brand-useful than stickers. RPG licenses generally don't make the licensor any money or add brand recognition. Licenses are only attractive to
the licensees; thet's why they PAY MONEY for the license, i.e., "We could sell a lot more RPGs if they had a big Star Wars logo on them."
*sighs* Look, specifics were a mistake to bring up. My point is that WotC needs to consider marketing tactics that expand the name OUTSIDE of the present circles. Advertising D&D on Enworld or the WotC boards is outright pointless -- if they're there, they're already interested. D&D needs to get -out there-, hopefully in a manner more dignified than that horrid D&D movie.
But worthless licenses don't sell.
Every license is worthless until someone tests it out. Do you really think that Aqua Teen Hunger Force was worth putting in movie theatre advertisements the very instant it was devised?
The owner of a property like Midnight needs to demonstrate that the license is worth paying for.
Woah. Who said 'pay for'? I'm talking about something along the lines of the OGL. Midnight wouldn't be trying to make money off of TV, they would be trying to get free advertising. Now, it would make sense to get a percentage of profits after a certain point, but the main point is to sell the game.
Seeing as most 3rd-party settings count their fans in the thousands, I don't see how any company is going to be jumping at the bit to license them. E.g., a keychain with a nazgul-looking baddie and the Midnight logo isn't going to sell any better than if it just had the baddie. There's no incentive.
If Midnight had some really cool creatures that it could put on keychains, and had the name on it, people might buy it for the monster, and, with the infinite ease of the 'net, investigate the name. You're getting the order wrong.
Aside: I have no farking clue what "Home Movies" is, so maybe this sort of marginal branding thing you're talking about isn't as successful as you think. These ideas just strike me as myopic.
Your small town sells a few hundred bottles of novelty wine and you want WotC to tarnish the D&D brand by putting it on beer? I dunno.
The point is, we'll never know what can get interest until someone tries to GET interest.
These CRPGs get the brand recognized in a very big way, and they get it recognized by a demographic that has a lot of existing and potential crossover with the RPG crowd. While it should not be the only way WotC promotes the brand, it is a very, very, very, good way.