Viktyr Gehrig
First Post
In more than one rules analysis, I've used the Hobgoblin as an example of the weakest LA +1 creature-- typically comparing them to the Dwarf as the strongest LA +0. Due to some of the campaign options I'm allowing (notably Gestalt), I'm forced to wonder if the Hobgoblin is worth the +1 LA, especially when compared to other LA +1 races that I've improved for flavor reasons. (Mainly planetouched. All of them.) They're also plagued, in a psionics or planewalking campaign, by being very similar to a weaker Githyanki.
To correct these problems, I've added a couple of minor benefits to the Hobgoblin. I'd like to hear other peoples' opinions about them, and if they dislike my change, suggestions as to how to improve them.
HOBGOBLIN CHARACTERS
Hobgoblin characters possess the following racial traits.
—+2 Dexterity, +2 Constitution.
—A hobgoblin’s base land speed is 40 feet.
—Darkvision out to 60 feet.
—+4 racial bonus on Move Silently checks.
—Hobgoblins gain Exotic Weapon Proficiency as a bonus feat, allowing them to use the exotic weapons associated with any Weapon Group Proficiency they possess. (I'm using the Weapon Group Proficiency rules from Unearthed Arcana. In a normal game, I'd simply give them proficiency in one exotic weapon of their choice.)
—+1 racial bonus on attack rolls against Orcs and Dwarves, the Hobgoblins most frequent (and most hated) enemies.
—Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
—Favored Gestalt: Fighter/Rogue.
—Level adjustment +1.
To correct these problems, I've added a couple of minor benefits to the Hobgoblin. I'd like to hear other peoples' opinions about them, and if they dislike my change, suggestions as to how to improve them.
HOBGOBLIN CHARACTERS
Hobgoblin characters possess the following racial traits.
—+2 Dexterity, +2 Constitution.
—A hobgoblin’s base land speed is 40 feet.
—Darkvision out to 60 feet.
—+4 racial bonus on Move Silently checks.
—Hobgoblins gain Exotic Weapon Proficiency as a bonus feat, allowing them to use the exotic weapons associated with any Weapon Group Proficiency they possess. (I'm using the Weapon Group Proficiency rules from Unearthed Arcana. In a normal game, I'd simply give them proficiency in one exotic weapon of their choice.)
—+1 racial bonus on attack rolls against Orcs and Dwarves, the Hobgoblins most frequent (and most hated) enemies.
—Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
—Favored Gestalt: Fighter/Rogue.
—Level adjustment +1.