Beholder Bob
First Post
You give to many new spells with each feat. The only other feat that grants new spells known only gives one spell.
1st: Arcane Disciple
2nd: do not remember the names, but the feats are for clerics of Faerun gods, grant several spells and an ability.
**th: Unlike either, these feats have extremely painful (for a warmage) requirements.
Some things I'd suggest, not having time to propose whole categories at the moment:
1/ No new attack spells -- Warmagi have no need for Call Lightning, for example.
2/ give ONE utility type per feat -- Cavalry is excellent up until mass haste, which has no place there. Perhaps a custom spell like mass longstrider would fit, but not mass haste, which isn't even a spell in 3.5e.
3/ Don't give away all the goodies at once. I'd restrict a Feat to granting a set levels of spells total -- consider breaking some of these into feat-chains. No way would I allow a single Feat to grant disjunction, for example. If the Countermagic feat is intended to allow counter-spelling, I'd use a different mechanic, like this:
1) generally, I agree. This is the only feat that has one - it just fit the theme, even if it does bupkis for him.
2) why did I think mass haste was a spell? so much for increasing your groups horses!!!
3) Currently, each feat has a total of 6 spells - I could break it into 2 feats w/ 3 spells each. Its just that the spells are so repetitive in theme (mount, phantasmal mount, smoke mount,...) that most would rather take a domain or just cherry pick a spell. The payoff of 6 spells was the incentive - even though they are so similar. I'm not sure I'd take a feat to learn 3 mount-like spells.
X) I was hoping not to make new spells or feats, so as to make this as portable as possible to others - only seige tower (and mass haste, I suppose) are new.
I was hoping to offer up a weaker but more flavor-correct varient to the domain (practiced spell caster) option.
B
B
1st: Arcane Disciple
2nd: do not remember the names, but the feats are for clerics of Faerun gods, grant several spells and an ability.
**th: Unlike either, these feats have extremely painful (for a warmage) requirements.
Some things I'd suggest, not having time to propose whole categories at the moment:
1/ No new attack spells -- Warmagi have no need for Call Lightning, for example.
2/ give ONE utility type per feat -- Cavalry is excellent up until mass haste, which has no place there. Perhaps a custom spell like mass longstrider would fit, but not mass haste, which isn't even a spell in 3.5e.
3/ Don't give away all the goodies at once. I'd restrict a Feat to granting a set levels of spells total -- consider breaking some of these into feat-chains. No way would I allow a single Feat to grant disjunction, for example. If the Countermagic feat is intended to allow counter-spelling, I'd use a different mechanic, like this:
1) generally, I agree. This is the only feat that has one - it just fit the theme, even if it does bupkis for him.
2) why did I think mass haste was a spell? so much for increasing your groups horses!!!
3) Currently, each feat has a total of 6 spells - I could break it into 2 feats w/ 3 spells each. Its just that the spells are so repetitive in theme (mount, phantasmal mount, smoke mount,...) that most would rather take a domain or just cherry pick a spell. The payoff of 6 spells was the incentive - even though they are so similar. I'm not sure I'd take a feat to learn 3 mount-like spells.
X) I was hoping not to make new spells or feats, so as to make this as portable as possible to others - only seige tower (and mass haste, I suppose) are new.
I was hoping to offer up a weaker but more flavor-correct varient to the domain (practiced spell caster) option.
B
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)