Hiya there,
Beforehand, sorry for all the inevitable puns present in this post -.-'
I'll keep the complaining at a minimum about my take on D&D as a system, but let's just say that I don't like being too restricted.
I guess someone must be familiar with the tome of magics Pact magic session, about the binder and such, and maybe even a rare few know Dario Nardi's take on the system Secrets of pact magic, which presents a WHOLE lot of different binders, heretics and divine justifiers.
My primary concern is this, for short: How to implement this in a more versatile and flexible system, such as Mutants and masterminds, BESM or heck even any other Storyteller/storytelling based system?
I know that there are some supplements concerning this, but yet I find it somehow lacking.
The thing is, I like these sorts of magic because they come with a price, like Realms of Chaos's Xenotheurgy: Far Realms magic system. And before you start preaching about how characters and persons aren't defined by their flaws, but how they chose to overcome those and use their strength in the greatest of ways, actions. I'm familiar with this, heck I know it very well on a personal scale, it's a part of my education to know this.
Bear with me guys, it's late over here in Europe and I'm sorta hyped: While you yourself are a great asset, there's something out there, heck even someONE, who means the world to your, who makes you this formidable being, severed from this or them, you suddenly diminish to nothing. This is what I'm looking for, the power of the individual, based of the individuals self concerning others, yes, based on the individuals power as a part of a bigger, mightier and greater "whole". <End of MY preaching>
I also have a thing for fiendish possession and the fact that we as humans can contain alot of different selfs, all dependent on who we chose to be around, but these selfs sometimes contradict one another and can be influential in different situations(especially when becoming unfamiliar with oneself).
Thanks in advance,
Klode
Beforehand, sorry for all the inevitable puns present in this post -.-'
I'll keep the complaining at a minimum about my take on D&D as a system, but let's just say that I don't like being too restricted.
I guess someone must be familiar with the tome of magics Pact magic session, about the binder and such, and maybe even a rare few know Dario Nardi's take on the system Secrets of pact magic, which presents a WHOLE lot of different binders, heretics and divine justifiers.
My primary concern is this, for short: How to implement this in a more versatile and flexible system, such as Mutants and masterminds, BESM or heck even any other Storyteller/storytelling based system?
I know that there are some supplements concerning this, but yet I find it somehow lacking.
The thing is, I like these sorts of magic because they come with a price, like Realms of Chaos's Xenotheurgy: Far Realms magic system. And before you start preaching about how characters and persons aren't defined by their flaws, but how they chose to overcome those and use their strength in the greatest of ways, actions. I'm familiar with this, heck I know it very well on a personal scale, it's a part of my education to know this.
Bear with me guys, it's late over here in Europe and I'm sorta hyped: While you yourself are a great asset, there's something out there, heck even someONE, who means the world to your, who makes you this formidable being, severed from this or them, you suddenly diminish to nothing. This is what I'm looking for, the power of the individual, based of the individuals self concerning others, yes, based on the individuals power as a part of a bigger, mightier and greater "whole". <End of MY preaching>

I also have a thing for fiendish possession and the fact that we as humans can contain alot of different selfs, all dependent on who we chose to be around, but these selfs sometimes contradict one another and can be influential in different situations(especially when becoming unfamiliar with oneself).
Thanks in advance,
Klode