in alphabetical order...(need more! see babombs post at end)

Speaker

First Post
Mohrg

A children's rhyme, East Erathia.

Murderer, Murderer, scratch scratch scratch,
With claws and teeth and bones to match,
Tear me to pieces, eat me up
One more victim, to fill your cup

Unknown assailants have kidnapped a prominent and powerful cleric of a town. Through further research, the PCs will discover that the instigator of the attack was a Mohrg, which, along with a band of zombies, managed to paralyze the cleric and take her to a cave just outside of town.

Inside the cave, the PCs will discover the grisly remnants of multiple killing sprees the Mohrg committed while alive. Rooms are filled with various grisly items collected by the Mohrg, and the bodies of his or her victims during life are scattered thought he complex. Eventually, the PCs will find the cleric, battered in a cell and bereft of his holy trappings. Questioning will reveal that the Mohrg took the cleric captive in order to give her to its master, a dark cleric who is even now gathering his fellows to sacrifice her to his dark god. The Mohrg fulfilled his part of the kidnapping in the hopes of attaining life once more through the dark cleric's magic.

This facet revealed, the caves will be plunged into magical darkness. The dark cleric and his pet Mohrg have returned, along with a cohort of other dark worshippers. At the same time as the darkness spells are cast, the Morhg's victims from life will rise from the dead and join what is now a formidable army of zombies, the Mohrg, and dark clerics. The PCs must fight their way free of the murderer's cave, suddenly a dark and frenzied trap filled with unspeakable horrors, and put to rest to Mohrg once and for all.

Edit: Fixed a few spelling mistakes.
 
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David Argall

First Post
Mummy

The king has learned that the kidnapped prince was killed and turned into a mummy to guard his killers' temple [which they thought was a great joke].

So the party is given a scroll of Resurrection and told to revive him.
Among the other problems is that there are several mummies and the prince is not obviously different from the others [ a detail the party finds out only after they enter the temple].
 

The clerics at the church believe that the baron has been acting somewhat strangely of late. Rumors abound of a snake-like "thing" in the sewers under the castle. A chilling, sinister voice is sometimes heard echoing from the dungeons late at night, speaking an unknown, demonic tongue.

Meanwhile, the baron's behavior becomes more bizarre. He begins arresting innocent people, raiding the keeps of other barons and dukes and raising taxes to a slavish height. He even begins hiring adventurers and sending them off to remote regions on secret missions.

The sooner the characters get to the bottom of things, the better. The baron is likely to start a local war with his antics, if not a peasant-revolt first. And there is no telling what he sent those adventurers off to find.

Somehow, the characters must discover that a Water Naga has taken up residence in the flooded caverns under the castle. It has used enchantment spells (geas, charm, etc) to control the baron for its own purposes.

Confronting and killing the Naga requires getting past the baron and all his men, the castle's defenses, the Naga's traps and defenses and fighting the creature in deep, murky water.
 
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David Argall

First Post
Spirit naga

A cowardly spirit naga is ashamed of that condition [most spirit naga are pretty brave] and wants to get some courage. It is sure the party has some solution for its problem.

Just to encourage them, it has Charmed a few people important to the party and now offers a deal, the party does as told and the naga doesn't kill anybody.

The naga will be happy to accompany the party as they attempt to instill courage in it, during which time it will usually run away from any minor danger, or rush into any major the party was trying to avoid.
Of course, once they do gain courage for the beast, it may well be brave enough to attack the party...
 

Grishnak

First Post
Dark Naga

The group's friend has been poisoned by a rogue assassin and now they need an antidote. The group's cleric devined that they require a scale, some poison and blood of a dark naga. When the group find it's domain they may attempt to barter with it but the naga will be constantly detecting the thoughts of the group and will most probably use them for some task of it's own before trying to kill them.

Guardian Naga next......


http://enworld.cyberstreet.com/showthread.php?s=&threadid=55709

Anyone help me out with MM2 monsters would be much appriciated.
 

zug_zug

First Post
Guardian Naga

The party's mentor has been assissnated by a rival warlord. Fortunately, local legend tells of an ancient jeweled skull that will resurrect the dead. Unfortunately the skull resides in tomb on a small island (3 square miles in area) named Naga Island located on the inland sea.

Luckily most of the naga have long sice died out. Apart from some lethal vegetation and plantlife, the party finds the tomb amidst a wild garden of orchids.

Unluckily, the tomb is watched by a trio of large Guardian Naga. The guardians will warn the group to leave the island within 2 hours. If the group attempts negotiation, it will repeat the warning 2 more times. If the party do not follow the naga's direction, the guardians go looking for group- after they destroy the party's means of transportion to the island.

The nagas will use obscure spells to confound the party, and depend heavily on fireball and lighting bolt spells to inflict large amounts of damage. In addition they will make judicious use of the poison and spit abilities to weaken the group and prolong their suffering as punishment for tresspassing.

Night Hag next....
 

David Argall

First Post
Night Hag

A CE enemy of the party is suffering the dream haunting attack of a night hag. So he wants the party to confront her. He is free with promises to reform and/or pay the party, none of which seems at all reliable. [There are a variety of ways to enforce those promises, but by definition, he has access to stronger magic than the party does, and so no way to be sure.]

There are suggestions of waiting until he has been weakened further, or even killed by the hag before attacking her. Some have suggested she be allowed to escape with his soul. While possibly effective in dealing with the threat of the enemy, there are worries this is evil, and there is an outside chance he will honor his promises.
 

alsih2o

First Post
the paladins new mount seems to have come with a price, 2 nightmares who have a brooding hatred for the noble and good horse.

one is standard, the other is ice-based and they will take turns with fly-by attacks and and harrassing techniques untill they can kill the horse, and possibly the party that protects it.

the noble mount, knowing that these creatures are bound by evil will not attack them out of sympathy for their condition.

nightshade is next-
 

David Argall

First Post
Nightwing

The peace conference has a rule that no magic weapons, armor, etc are to be present. Of course that does not please all parties, and one employs a nightwing which converts all the magic into non-magic. Once inside the conference, a few dispel evils converts them back to magic and their users are in fine position to dictate terms.

The party of course learns of the plot, possibly almost by accident, and must expose it, and defeat the nightwing, who won't get paid if the plot fails.
 

alsih2o

First Post
nightwalker-

a guild of mostly low level magicians has been collecting scrolls for years, storing them in ceramic tubes mostly. they have counted on being able to support themselves financially or defend themselves valiantly with the huge supply of scrolls.

a mediocre sorcerer got himmself out fo trouble with a noghtwalker by swering to him he new the location of a very old and powerful scroll stored amongst the hoard.

using a combination of stolen magics the nightwalker is sneaking into the storage area every night and killing whoever gaurds it and sorting through scrolls, crushing all those that do not meet his needs.

the magicians are quite alarmed by this,a nd have ceased even gaurding the stockpile. they know he is in there, they can hear him crushing tubes and rendign scrolls. but THEY aren't going in after something like that...

nightcrawler is next-
 

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