orbitalfreak
Explorer
Behir:
Here's a side-view map of an encounter:
The party is hired to clear out the lair of a Behir, as ye standard template of save-the-village from the evil-monster story. The lair is a fairly straight-forward affair, just a cave in a cliff-face, with the Behir laired up at the end. After dealing with the blue monstrosity, the party find a pair of Slippers of Spider Climbing in the treasure.
Then, they notice a vertical shaft leading up higher in the cliff-face. Should someone try to fly or (spider) climb their way up to investigate (motivated by greed of more treasure?), then they get a nasty suprise. Turns out, the behir had a mate, who is nursing a clutch of eggs at the moment, and is none too happy with an intrusion.
At this moment, the unlucky PC's find out what happens when a Behir breathes a 7d6 lightning bolt down a narrow chimney, which is possibly just narrow enough to penalize or even prevent Reflex saves.
Here's a side-view map of an encounter:
Code:
_________
| _______| <- Mommy's lair
| |
| |
| | <- Chimney
_____________| |___
/-> __________________| <- Daddy's area.
entrance
The party is hired to clear out the lair of a Behir, as ye standard template of save-the-village from the evil-monster story. The lair is a fairly straight-forward affair, just a cave in a cliff-face, with the Behir laired up at the end. After dealing with the blue monstrosity, the party find a pair of Slippers of Spider Climbing in the treasure.
Then, they notice a vertical shaft leading up higher in the cliff-face. Should someone try to fly or (spider) climb their way up to investigate (motivated by greed of more treasure?), then they get a nasty suprise. Turns out, the behir had a mate, who is nursing a clutch of eggs at the moment, and is none too happy with an intrusion.
At this moment, the unlucky PC's find out what happens when a Behir breathes a 7d6 lightning bolt down a narrow chimney, which is possibly just narrow enough to penalize or even prevent Reflex saves.
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