Hello everyone!
I've been thinking on how to deal with in-character conversations in a good way to enhance role-playing, atmosphere and boredom (getting rid of, that is). So I have some questions for you.
How do you, in your game, handle in-character conversations...
1) ...when the DM tells, let's say, the rogue that there's a spike trap right over there, and the other players hear that as well as the player of the rogue. Does the rogue's player tell the other PCs in character: "Hey guys, there's a trap over there so take it easy will you?". Or do you leave it off completely, since the players already knows it?
2) ...in combat?
3) ...in general? Be it while sitting in an inn, introducing a new character, et c. Elaborate!
Thanks.
I've been thinking on how to deal with in-character conversations in a good way to enhance role-playing, atmosphere and boredom (getting rid of, that is). So I have some questions for you.
How do you, in your game, handle in-character conversations...
1) ...when the DM tells, let's say, the rogue that there's a spike trap right over there, and the other players hear that as well as the player of the rogue. Does the rogue's player tell the other PCs in character: "Hey guys, there's a trap over there so take it easy will you?". Or do you leave it off completely, since the players already knows it?
2) ...in combat?
3) ...in general? Be it while sitting in an inn, introducing a new character, et c. Elaborate!

Thanks.

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