In Class or not because....?

KarinsDad said:
If there is any set of rules in 4E that WotC should adopt, this DEFINITELY is one of them.

No. And this discussion has already been had in the General forum last week, so we don't need to go starting an argument about it now. But suffice it to say, not everyone agrees that Star Wars Saga Edition skills are what D&D 4E skills should be modeled after.
 

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KarinsDad said:
The Star Wars game has an elegant solution to this.

Each class gets class skills and non-class skills.

Both sets of skills go up by 1/2 rank per level automatically.

Class skills get an extra +5 to the skill.

And, a PC can take a Skill Focus Feat that gives +5. So, this allows any PC a little extra capability in some specific desired skill.

That's not completely accurate.

Trained skills - which must be selected from among your class skills - get a +5 bonus. Skill Focus may only be taken in a trained skill.

It is possible to have a skill which is a class skill but is untrained; changing it to trained requires either an increase in your Intelligence bonus or application of the Skill Training feat.
 

Patryn of Elvenshae said:
That's not completely accurate.

Trained skills - which must be selected from among your class skills - get a +5 bonus. Skill Focus may only be taken in a trained skill.

It is possible to have a skill which is a class skill but is untrained; changing it to trained requires either an increase in your Intelligence bonus or application of the Skill Training feat.

My bad. I didn't have the book in front of me.

It becomes:

+7: Non-class or class skills
+12: Trained skills
+17: Trained skills with Skill Focus

Arkhandus said:
No. And this discussion has already been had in the General forum last week, so we don't need to go starting an argument about it now. But suffice it to say, not everyone agrees that Star Wars Saga Edition skills are what D&D 4E skills should be modeled after.

Regardless of whether 4E skills are modeled after Saga or not, the 3E/3.5 skill system sucks and needs a major overhaul (as evidenced by threads like this one).

Saga is still more elegant than farting around deciding how many points to put into with Spot, Listen, and Search. I have put a few points in Climb, Jump, Ride, and Swim over the years at first level, but I have almost never put points in these at higher levels and I have almost never seen anyone else do it either.

Face it. Some skills have more appeal and utility than others and the ones that do not rarely get increased. A system of auto-increasing skills should be mandatory, regardless of whether it is Saga or not. BAB increases automatically. Saves increase automatically. Why not skills?

For example, a high level Wizard goes into a cavern. His Spot sucks because nearly all high level Wizard's Spot skill suck. After spending 15+ levels going into caverns and with an Int of 26, he is still too stupid to look up at the ceiling to notice the threat. That's a game mechanics flaw.
 


KarinsDad said:
Regardless of whether 4E skills are modeled after Saga or not, the 3E/3.5 skill system sucks and needs a major overhaul (as evidenced by threads like this one).
By that token, everything in D&D needs to be seriously overhauled or removed, though. People who prefer other systems but like D&D's settings are always ranting that this or that part of D&D needs to be removed or completely changed. So that's hardly evidence of anything.

Saga is still more elegant than farting around deciding how many points to put into with Spot, Listen, and Search. I have put a few points in Climb, Jump, Ride, and Swim over the years at first level, but I have almost never put points in these at higher levels and I have almost never seen anyone else do it either.
So? D&D is a granular system for varied fantasy settings. Saga is specifically made to better model cinematic Star Wars stunts and whatnot.

And what's wrong with some stuff being really useful early on, then not so useful once you gain the ability to fly around magically? It was probably still useful when you invested skill points in it. And Joe the NPC Commoner probably doesn't have the luxury of a flying carpet or whatnot, so he still needs to develop skills the old-fashioned way if he wants to get around in the mountians or what-have-you.

Face it. Some skills have more appeal and utility than others and the ones that do not rarely get increased. A system of auto-increasing skills should be mandatory, regardless of whether it is Saga or not. BAB increases automatically. Saves increase automatically. Why not skills?
That's just your opinion. And basic combat stuff goes up automatically only because D&D is designed rules-wise to handle combat primarily.

If you got to 5th-level as a whatever, you're either an old Commoner/Expert/Aristocrat who's gotten into just a few tussles but had to deal with all kinds of other crises, or an adventurer/warrior-type who's had to fight tooth and nail in many a battle, and developed some necessary combat skills.

Levels are a primarily combat-related mechanic and balancing factor in D&D. You can get a ton of skill points at 1st-level (because they're more a matter of life experience than combat experience), but you can't become a combat gawd at 1st-level (an ogre will still squish you flat).

This is stuff that we (as in, the rest of us I guess) already discussed in the thread on Saga's skills and how they'd work with D&D 4E, in the General forum. I'd suggest you go and read through that thread if you're really adamant about the subject.

For example, a high level Wizard goes into a cavern. His Spot sucks because nearly all high level Wizard's Spot skill suck. After spending 15+ levels going into caverns and with an Int of 26, he is still too stupid to look up at the ceiling to notice the threat. That's a game mechanics flaw.
So - the fact that a few common adventuring skills may be reasonably tied to level, due to their close ties to combat/dungeoneering, is supposed to be proof that all skills must be tied to level? No. At most, a few skills are sufficiently related to combat/dungeoneering experience that they may deserve a level-based bonus or rank. But the majority of them do not.

Also: Mr. Wizard puts his nose in a book most of the time. His eyesight isn't going to be as keen as the party's fighter, rogue, or cleric, who spend more time practicing combat, athletics, reciting prayers/chants/whatever, or meditating. And of course by level 15 he's probably got Arcane Eyes or a familiar or something else that scouts around for him, in his stead, most of the time.
 

Arkhandus said:
So - the fact that a few common adventuring skills may be reasonably tied to level, due to their close ties to combat/dungeoneering, is supposed to be proof that all skills must be tied to level? No. At most, a few skills are sufficiently related to combat/dungeoneering experience that they may deserve a level-based bonus or rank. But the majority of them do not.

A few? From whose viewpoint?

Sense Motive? After 5000 party negotiations, everyone should understand some aspect of it.

Track? After 200 times tracking, all party members should automatically know the difference between a bear print and a human print (track should not be a feat, just a skill).

Now, there are some non-adventuring skills that might have DC 10 max attempts unless trained such as Performance, Craft, and Knowledge.

But even Joe Average Rogue should start understanding the incantation for Cure Light Wounds or Magic Missile. Sure, he won't be great at Spellcraft unskilled. But, he should learn by experience.

This should be true of all PCs and all adventuring skills: hide, move silently, search, climb, jump, swim, ride, bluff, diplomacy, gather information, spot, listen, survival, spellcraft, balance. That's 15 out of 24. Even Disable Device and Open Lock should be learned a little bit by watching the Rogue do it 100 times.

It's not just a few skills, it's the majority of them. The skill system should work for the majority of skills and have only a few skills that are exceptions to the general rule.

And, it's not combat vs. non-combat, it's adventuring vs. non-adventuring. Characters should learn all kinds of stuff, just by adventuring.

The current skill system is segmented and not truly responsive to experience like real life is. Sure, someone might not know how to program a computer, but let them watch someone hammer in a nail and they'll eventually get it, especially if their life depended on it.

Arkhandus said:
Also: Mr. Wizard puts his nose in a book most of the time. His eyesight isn't going to be as keen as the party's fighter, rogue, or cleric, who spend more time practicing combat, athletics, reciting prayers/chants/whatever, or meditating. And of course by level 15 he's probably got Arcane Eyes or a familiar or something else that scouts around for him, in his stead, most of the time.

Talk about stereotyping.
 

What? Everyone's eyesight gets bad from reading a lot. My eyesight is poorer from reading a lot. Jeez. There's nothing 'stereotyping' about it.

And again, by your generalization, Wizards, especially since they're genuises, should be picking up the fine arts of combat just because they see Fighters doing martial arts all the time, inbetween the wizards hurling a Fireball or Scorching Ray here and there.

Your argument just logically leads to the assumption that all adventurers have the same adventures and all learn the same stuff, and that they should all be very capable generalists, as well as being good in their specialties. That a Wizard should fight almost as well as a Fighter just because he sees it fairly often (in the chaotic heat of combat, that is, while he's trying to figure out what spells to cast and on whom.....you see that it isn't so simple as 'I see it all the time, therefore I should be good at it'?).

I watch a ton of action movies, anime, martial arts films, and martial arts documentaries. Therefore I should be frikkin' awesome at fighting, by logical extension of your argument. But I'm not. Gee, I wonder why? Maybe it's because I don't spend hours every day on practicing martial arts instead of, y'know, working at the computer.
 

Arkhandus said:
What? Everyone's eyesight gets bad from reading a lot. My eyesight is poorer from reading a lot. Jeez. There's nothing 'stereotyping' about it.

Who says Wizards read a lot? Stereotype.

Arkhandus said:
And again, by your generalization, Wizards, especially since they're genuises, should be picking up the fine arts of combat just because they see Fighters doing martial arts all the time, inbetween the wizards hurling a Fireball or Scorching Ray here and there.

It happens in the game already. It's called BAB and Wizards pick that aspect of fighting up automatically when they gain experience (a 20th level Wizard makes a 5th level Fighter look like a chump in melee combat).

According to the rules.
 

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