aco175
Legend
He is the DMNPC with plot armor.Star Wars is all about R2. If it wasn't for him, every one of the "main" characters would be dead.
He is the DMNPC with plot armor.Star Wars is all about R2. If it wasn't for him, every one of the "main" characters would be dead.
No, that is just droid metal skin.He is the DMNPC with plot armor.
If a DM wants to have a "plot" and doesn't want to railroad, the DM has no direct control over the actions of the PCs.The OP is the opposite of true.
There is no particular reason why a D&D campaign needs to have a "big bad" at all, but even if it does, the game is about the players, not the DM. The OP seems to be suggesting that the DM pushes their own character into the spotlight, relegating the players to supporting roles. A "Big Bad" is a DMPC. It's important for the DM to avoid their characters hogging the limelight. And that might require making villains less interesting.
When, exactly, is your DMPC making their moves, if they are not interacting with the PCs (something, which I will point out, the OP assumes will happen regularly)? You seem to be suggesting that the DM spends as much, or more, time playing with themselves than they do with the players.If a DM wants to have a "plot" and doesn't want to railroad, the DM has no direct control over the actions of the PCs.
But the DM legitimately has control over the BBEG's plans. They can even arrange for certain things to happen, like the BBEG makes a particular mistake, without taking away anyone's agency.
The BBEG doesn't have to be in the spotlight for this to happen. But if the BBEG is driving the narrative - if they are the protagonist - the DM has control over that part of the story. And the DM can arrange is to that if the PCs don't get involved, the story will be a sensible and interesting one.
In this framework, the PCs act as antagonists. Their actions are to oppose the story the DM has crafted with the BBEG as the protagonist pushing a certain story outcome. Their success shouldn't be given -- heck, even their participation shouldn't be given -- but neither should it be barred.
The camera - the spotlight - can remain on the PCs. But the driving factor in the plot can be the actions of the BBEG.
This is a very common trope in superhero fiction. The avengers assemble in response to a problem - the active instigator is the BBEG, even if the heroes don't know it.
This isn't the only way to play D&D. But it isn't "the BBEG has the spotlight and the players are supporting roles" strawman.
When, exactly, is your DMPC making their moves, if they are not interacting with the PCs (something, which I will point out, the OP assumes will happen regularly)? You seem to be suggesting that the DM spends as much, or more, time playing with themselves than they do with the players.
Yes, they can be making their moves when they are not interacting with the PCs?When, exactly, is your DMPC making their moves, if they are not interacting with the PCs (something, which I will point out, the OP assumes will happen regularly)? You seem to be suggesting that the DM spends as much, or more, time playing with themselves than they do with the players.
Doesn't the DM need to be concentrating on what the PCs are doing, not playing a little game on their own?Yes, they can be making their moves when they are not interacting with the PCs?
If it involves the DM playing D&D by themselves it is.Are you saying that DMs spending prep time away from a table is unexpected?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.