An acute observation.On a side note, I find it interesting that 4e is basically screwed either way it goes.
Didn't you know that, every time you thought you were playing or GMing a game, and doing that funky old school thing called "rulings not rules", you were in fact the victim of outrageously bad game design that made you houserule everything!I think the basic mistake being made here is the assumption that there must be one and only one explanation for every single effect and that explanation must be pre-set.
<snip>
The thing is, DM's do this all the time. Situations come up all the time and we modify existing rules to fit. But, if that's what you're doing, then the mechanics are no longer simply associated with whatever the original association was. Save Vs Petrification is used to jump a pit. Why? Because the number is just about right for a DC. It has no association in the game whatsoever.
But, we do it all the time.
Why, just the other day I was posting in a thread about 4e kobolds' Shifty power, and I discovered that when I read the flavour text at the top of the kobold entry, and used that to interpret what a use of Shifty typically means in the gameworld, that I was HOUSERULING! - because that flavour text isn't actually formatted as part of the entry for Shifty!
I thought that 4e was worth the money I spent on it because playing it has given me some great roleplaying experiences. But now I've discovered I've actually been ripped off, because all it is is a whole lot of mechanical structure that I have to houserule every time I play it. Next time, I'll just stick to my board games and CCGs, or maybe learn to play video games, because I never have to houserule them!