ThirdWizard
First Post
IcyCool said:Do you honestly think a DM should not be free to make rules? What about rule-calls?
I've got a huge House Rules document, so I wholeheartily agree that the DM can make House Rules. I encourage it. I think House Rules are a great addition to a game and can give it flavor if the DM is a good world-builder/developer type. I just think that the DM should tell the players these rules before the game.
As for rule calls, as long as there is some slide room, sure. Also if it isn't important I probably won't say anything because it isn't important. But, so far the examples are pretty far from those. Charging doesn't allow turning and magic missiles hit ethereal targets. These arn't rules-calls, they're alterations thrown in during gameplay.
A better example might be one of the oft-discussed rules that people can't seem to agree on. Lances on horseback, Hide in Plain Sight in darkness, flanking with a ranged weapon, etc. If there's leeway for another interprietation no matter how much I disagree, then that's fine. The DM is the final arbiter in these kind of situations. But House Rules shouldn't be one of these.