werk
First Post
I know, saves so much timeNail said:Don't worry, werk. I've post the relevant quotes for you.![]()

I know, saves so much timeNail said:Don't worry, werk. I've post the relevant quotes for you.![]()
Celebrim said:On the other hand, the 'chaotic' side of the debate - which I guess I'm the most bombastic member of - is claiming that fairness is maximized when fairness itself is maximized
Celebrim said:Let's be clear about what a charge is under the rules. A charge is not 40 yards in 6 seconds, which is a very fast run.
A charge is for characters of average speed, 20 yards in 6 seconds which is a moderate jog.
I mean, should the fact that an octagonal track could be sized such that a character of only average athletic ability in chainmail and an unencumbered olympic sprinter would run around it at exactly the same speed bother you in any way? If it does, do you say to your PC's, "Even though this may never come up in the game again, we can't change the rule to let you win the race because we don't change house rules in the middle of the game.
Storm Raven said:"Letting a player win" just deflates the accomplishment of victory. If you run a race and come in third, how much satisfaction do you gain from my coming up and pinning a 1st place ribbon on you?
Celebrim said:In this case, its not a matter of 'letting' the PC win. It's a matter of the rules cheating the PC out of his well deserved victory. Strictly trying to run this race by the rules, if the faster character lost the initiative he'd automatically cross the finish line second.
Celebrim said:That a red herring. We aren't talking about fudging results here.
The question is whether a character should win a race against a clearly disadvantaged foe when the only thing that prohibits the character is an arbitrary rule.
Let's say you have a character with the Run feat, 15 STR, 18 DEX, and 40' movement, and a the other character has a 30' movement, 12 STR, 12 DEX and lacks the run feat. The track is octogonal (45 degree turns) a length of 90' along each straight way. Neither character can move more than 90' in a turn under the rules because under the rules they must stop thier run at each turn. Hense, the faster character can never really get away from the slower one despite the common sense understanding that faster runners ought to win races.
In this case, its not a matter of 'letting' the PC win. It's a matter of the rules cheating the PC out of his well deserved victory. Strictly trying to run this race by the rules, if the faster character lost the initiative he'd automatically cross the finish line second.
Then the chieftain says to party, "Trespassers, clearly you are unworthy. You have failed the trial. You'll now be thrown into the volcano."
The DM apologizes and says, "Hey, those are the rules. We all agreed to them before hand. I'm sorry you don't think that its fair, but I believe that the game is most fair when we always follow the rules."
...and you'd be right.TheEvil said:(actually, I think this might be one of those 'strawman' thingies people keep talking about.)
TheEvil said:Almost any GM I have ever played with would compare movement rates and mitigating conditions and declare a winner. There might be a few dice rolls involved for said conditions (a loose flagstone, for example).
Storm Raven said:Use the Evasion and Pursuit rules and make opposed Dexterity checks or opposed Constitution checks. The rules describe the situation perfectly well without having to come up with a "you win by fiat" result, and entirely avoiding an arbitrary on the spot ruling.
I think a good starting place would be not using combat movement rules for a non-combat situation.Celebrim said:The track is octogonal (45 degree turns) a length of 90' along each straight way. Neither character can move more than 90' in a turn under the rules because under the rules they must stop thier run at each turn. Hense, the faster character can never really get away from the slower one despite the common sense understanding that faster runners ought to win races.