Chacal
First Post
S'mon said:I say "changes in the magical flux" to justify all changes to the magic rules. Other rules stuff doesn't need worrying about IMO.
I've done the "changes in magical flux" for 2e -> 3e, too.
But they were progressive and linked to a big metaplot I had running.
We kept the same campaign world (I started it 10 years ago) and converted the main PCs and NPCs, but started with new PCs to learn the 3rd Ed rules. After that, we also played some of the older PCs.
The sorcerers were introduced slowly. Very few people know of their existence, and the PCs discovered one of them was using magic in an unusual way but they still aren't sure about how he got this.
For quite a long time , even the sorcerer (player and PC) thought he had stolen by accident some powers that gruumsh reserved to one of its priests. As a human, he was afraid and ashamed to speak about this. The human barbarian PC suspecting him of "having something orcish in him" and threatening him didn't help, too.
magic accessibility hasn't changed and is quite low, but that's more a flavor thing.
Some animals and objects have "spontaneously awakened", though.
Most race restrictions concerning arcane spellcasting are still in effect, even if they are now more culturally based (because no dwarf in his right mind would try to be a "wizard" it hasn't occured to them that they might be able to).
Our rogues don't sneak attack with non rogues weapons and our clerics have barred spells depending on the divinity.
I've started integrating some of the 3.5 elements.
Unfortunately I had to move and I will only DM it a couple of times per year.
I just hope they won't change version soon, because I really want to end this campaign and won't use this metaplot thing twice

Chacal