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In Hextor's Name (Completed 22 Oct 2004)

Ooooh, more ruined fortresses to explore. Very exciting. I also note that a Hill Giant is dismissed as a threat these days...Kull's confidence is somewhat overwhelming.
 

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Capellan said:
I know what Kull's feat selections will be through to about 15th level, for instance.

So yeah, there's a PrC planned. Templar, to be specific: and at the end of this session, Kull finished all the pre-reqs
I'm surprised Kull isn't going for the Fist of Hextor PrC. But hey - Templar is one of the best *coughmostbrokencough* cleric PrCs out there, so who I am to second guess?
 
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I'm surprised Kull isn't going for the Fist of Hextor PrC. But hey - Templar is one of the best *coughmostbrokencough* cleric PrCs out there, so who I am to second guess?

Fist of Hextor ran a very close second, in the PrC stakes, along with Warpriest. In fact, if our priest in Copperheads wasn't going for the latter PrC, Kull would probably have gone that way instead. As for Templar being 'broken' ... I don't entirely agree. It's definitely hideously front-loaded (a fact that I will shamelessly exploit for the next few levels :) ), but if you take 4+ levels in it then the loss of spellcasting really begins to add up. Obviously, if the campaign goes epic, that loss gets balanced out, but I don't think this one will.

also note that a Hill Giant is dismissed as a threat these days...Kull's confidence is somewhat overwhelming.

It's easy to be confident when the fight is over :) ... but Kull definitely would not want to meet two hill giants. I think we'd lose a lot more than a shield, if that happened.
 

Joshua Randall said:
I'm surprised Kull isn't going for the Fist of Hextor PrC. But hey - Templar is one of the best *coughmostbrokencough* cleric PrCs out there, so who I am to second guess?

Which goes to show Kull is smart. As a Fist, he would be one of many. As a Templar, he can end up in command of a whole regiment of Fists! :D
 

Mortepierre said:
Which goes to show Kull is smart. As a Fist, he would be one of many. As a Templar, he can end up in command of a whole regiment of Fists! :D

It also goes to show why the DM is on the back foot in this game. Between Capellan and I, we can twink out the party twice as fast as he can twink out the NPCs :D

And for the record: Ulfgar has survived his fourth adventure. It's a new record.
 


Hi all, just finished reading the whole of this SH (slow day at the office, lah) and its been great fun. Not least because I'm currently running a LN Fist of Hextor who shares a Kull's outlook to a great extent - Sandro's built on a Ranger/Fighter combination rather than pure cleric though, so he's less of a proselytiser/smiter and more a hardbitten military adviser who's interested in getting the job done, whatever it takes. I'll definitely be borrowing some of Kull's pithier bon mots for future sessions however; he gets.... exasperated by the indiscipline and lack of seriousness shown by the citizens of Highfolk in their struggle with Iuz sometimes.

I'm a tad suprised at some of the reflexive anti-Hextorian comments though. Characters like Kull (and Sandro) seem like they'd be fairly common 'freelance' Hextorians to me - a typically pragmatic use by the Church for those lacking sufficient commitment to the core tenets of the faith to be trusted with significant authority close to the inner councils. So you send them out to prepare the ground and they'll either fail to prosper or, once they have established a bridgehead, they can be replaced with more reliable officers and recalled to Hextor central for 'debriefing'.

Regards
Luke
 

It also goes to show why the DM is on the back foot in this game. Between Capellan and I, we can twink out the party twice as fast as he can twink out the NPCs

I don't see the DM as being on the 'back foot' myself. By numbers, this is the most dangerous campaign we're playing (6 PC deaths). And the DM always has the upper hand, if he wants it: even if we can out-twink him on a same-CR level, he can just up all the encounters to CR+5.

I'd say the game is going pretty much how the DM wants it to, these days. Probably nothing like what he envisaged, when we started playing 12 months ago, but he's done a very good job of adapting to some rather oddball PCs, and letting us run off with his campaign in a very different direction. And as far as I can tell, he's having as much fun with it as we are (in a head-shaking, "I'm going to have to send Paladins after you", kind of way, perhaps ... but still fun).

And for the record: Ulfgar has survived his fourth adventure. It's a new record.

And we both know why he isn't PC-death number 7, don't we? :p
 

arwink said:
It also goes to show why the DM is on the back foot in this game. Between Capellan and I, we can twink out the party twice as fast as he can twink out the NPCs :D

And for the record: Ulfgar has survived his fourth adventure. It's a new record.
Doesn't sound like all that twinking is doing you a whole lot of good arwink. Maybe new dice are the answer. ;)
 

Mostly, I just need a new mindset. I don't play cautious adventurers. I barely play adventurers capable of using common sense. I am, at core, a kick the door kind of player, which is one of the reasons Zalich was a really hard character for me to get into - he was inherantly cautious.

Wil and, to a lesser extent, Ulfgar are built on that principle and were much more fun for me to play. I even carefully considered bringing Wil back from the dead when he died, but eventually decided against it.

Ulfgar's also built with a lot of hit points, which helps no end :)

And while I'll agree that the DM doesn't have any real trouble challenging the characters - we've had more than our fair share of tough fights however briefly Kull reports them - it's harder to challenge the players. Two regular DM's in the group means a lot of rules knowledge, the ability to pick monsters within moments of starting a fight, and twinky PCs.

And the poor guy has to be real careful about rolling the right dice when making "unnecessary" checks for traps or search rolls.
 
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