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In Hextor's Name (Completed 22 Oct 2004)

Kull's 10th Report - Part 4

I am a strong man. I have met few indeed who are stronger. But that is the strength of mortals, which will ever pale against the might of Hextor. I invoked His name again - rarely have I done so, so often – and felt his power suffuse me.

Charging forward, I drove the enemy back into the room, all but knocking him from his feet. He struck at me as I came, but his blow faltered against my divine strength. Dismissing the zone of silence, I granted Ulfgar one of the lesser healings, doing just enough to prevent his immediate death.

Already off-balance, my opponent fell as the wolf I had summoned bit into his ankle and dragged him to the ground. Despite this, and the other injuries he had already suffered, he staggered to his feet and attacked again. It was a courageous action – but a foolish one. He would have been better to attempt to flee, for alive he could have sought revenge. Alone against myself, Dargrim and the wolf, he could not hope to triumph.

Once I had landed the final blow, and all my enemies lay slain, I revived Ulfgar. However, his injuries were still severe, and I had used every ounce of magic I could command in the battle, so we rested and I went through the belongings of the dead, in search of the missing sceptre. This I duly found, as well as another of the mysterious orbs that seem to be responsible for the expansion of the marsh.

I could at this point have left the complex, but I had little wish to leave a job half-done. The 'Sceptre of Truth' had been recovered, but some areas of the stronghold were as yet unexplored, and I had found no sign of Raven, the builder and owner.

Opening the opposite door in the drawing room revealed a bedchamber. Strangely, two goblins lay just inside the doorway, fast asleep, while a man lay snoring on the bed. There seemed little chance that this slumber could be anything other than magical. However, most magic can be resisted, by those of strong will. Realising this, I ordered Dargrim to end the lives of the sleeping goblins, which he duly accomplished with his longspear, while I determined who should enter the room and attempt to resist the magical effect.

In the end, I chose Ulfgar. I would have preferred to enter for myself, but dwarves have a natural resistance to magic, and as the strongest amongst us, I was best suited to dragging him out, should he succumb. And succumb he did, not even reaching the bed before collapsing to the floor.

The way forward seemed to be thwarted: the magical slumber was too strong to resist. Yet, as I looked across the room, I could see another door in the left hand wall. Obviously, there were rooms beyond: the only question was whether this was the only way to reach them. There was one room we had not yet examined, and I led the way back to this. It proved to be a store room of some kind, filled with dusty old boxes and barrels.

Neither the boxes nor the barrels were of much interest to me, but in searching through the detritus, I noticed a section of wall which seemed slightly recessed. I called Dargrim over to examine it, and his keen eye for stonework soon located a hidden switch that caused this entire section to pivot, opening into another room: a study of some kind.

Entering the study, I made a quick examination of the volumes on the shelf, discovering another map of the old coastline. However, unlike the last we had found, this one made mention of a structure or settlement known as 'The Beacon'. Possibly this is another of the ancient forts I have learned of. Once my task in the Windholm Peninsula is at an end, I will make my way to this site to investigate it.

Other than the secret door by which we had entered, there was only one exit from the study: a door that led back into the bedchamber. However, from this angle I could get a much better view of the room, and I invoked Hextor's power to show me any sources of magic in the room. Immediately, I perceived a glow around a painting on the wall. This showed a peaceful pastoral scene, with a man asleep beneath a tree.

Taking aim with my crossbow, I knocked the painting from the wall, and the man in the bed awoke. After a short conversation, I learned that this was Raven, who had built the fortress many years before. He remembered nothing since falling asleep after hanging the painting on his wall, some several years ago, and for some time refused to believe the true date. Eventually he came to accept this, though with ill grace: he did not ever demonstrate the proper gratitude for one who has been saved from a curse.

Returning to the mainland on the boat the next morning, I found that Gnorric and Jav had arrived while we were on the island. I presented the sceptre back to Councillor Baur, who insisted on a feast in our honour. Although it means the loss of a half-day's travel, I have agreed: it may be well to foster a friendship between this town and Saltmarsh. Additionally, I have been able to use the time until the feast to pen this message to yourself.

I will write again once the Quoitine has been recovered.


In Hextor's Name,

Kull Redfist

 

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Cool trap. That may be a yoink right there. Got any details for me?

Any chance we'll be hearing from Gnoric in the near future? Give him a poke from Lela. And then poke the player. ;)
 

Lela said:
Cool trap. That may be a yoink right there. Got any details for me?

Any chance we'll be hearing from Gnoric in the near future? Give him a poke from Lela. And then poke the player. ;)

The trap was essentially a painting that, as soon as it was hung on the wall, created a sleep effect in a specified area. It had no Hit Die limit and some ridiculous DC to resist. If you can find it, the module is an old D&D Rules Cyclopedia one - Assault on Raven's Ruin, updated to 3E and with the monsters heavily beefed up.

As for Gnorric (Mantreus) ... he's just a very slack person, and he smells of elberberries, too. :p
 

Capellan said:
As for Gnorric (Mantreus) ... he's just a very slack person, and he smells of elberberries, too. :p

I do not smell of elberberries!

Anyway, I beleive I have some major catching up to do. I'll be trying to post as often as possible to do this, but it may confuse some readers as I'm way behind. My apologies for this :/

Speaking of updates.. here comes one now!

(By the way, the following post continues on from this post
 
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From the Journal of Gnorric

I touched the foul thing with my spectral hand, delivering a chill attack. It seemed to pause for a moment, and then turned tail and ran. Dargrim missed it on the way out, but successfully felled it with his bow. The remaining 3 ghouls still cowered in the corner, so Dargrim and myself fired our bows into them until they fell. I must say, for a “puny” wizard, I brought one of the horrible things down with only two shots.. and they both hit! I must be getting better at this shooting thing.

Once the ghouls and ghast were definitely dead, I moved through the bodies taking samples of their flesh. This is the first chance I’ve had to examine ghoul flesh in detail and it’s fascinating stuff! I won’t go into details here in my journal though, I’m telling a story here.

After a while, Will and Kull were up and moving again, with Kull looking particularly embarrassed. It’s nasty of me, but I was almost tempted to tickle his nose whilst he was incapacitated. I guess the only reason I didn’t was because he would be up and about eventually, and I didn’t really want to be on the wrong end of his flail. I’m on the wrong end of his rapier “wit” as it is.

Kull instructed Dargrim to check the sarcophagi for anything interesting and he found false bottoms in all of them! They were all trapped as well. We moved well back while Dargrim attempted to disarm the traps. He successfully disabled the first two, but the last two a bit difficult and he inadvertently set them off. The first flashed at him with some sort of electrical charge I think, but he managed to avoid most of the damage. The final one was quite nasty as it spurted a corrosive slime on his hand which proceeded to burn it’s way through his flesh. Kull quickly grabbed a torch and burnt the slime off before it could do too much damage. I must say, Dargrim handled it quite well as he merely gritted his teeth as Kull applied the flame to his hand.

We found quite a few interesting things in the sarcophagi. Some potions, coin, a nifty looking dagger and some beads that I recognised as force beads. I took these. Kull however found a most impressive looking flail. I seemed to glow with an almost pure white light and was obviously magical.

We continued on into the kitchen and discovered two ratmen butchering some kind of carcass. I found it quite amazing that they didn’t come to investigate as we fought the ghouls, but in either case, we made short work of them. I quickly dazed one with a simple cantrip enabling Will to do his impressive tumbling past them. He quickly skewered one and it slid to the floor. The other proved only slightly more troublesome as Kull thumped it with his new flail, and the icky thing almost fell, but not quite. Once again Will came to the rescue and gutted it from behind.

We looked through the kitchen larders and found some slightly serviceable food, but nothing really worth writing about.

We continued on through the rear of the house and found an old ballroom. The entire room was covered in rubbish and debris. Kull proceeded to look through the garbage and quickly uncovered sixty gold! That was all the impetus I needed and joined him in his search. All I uncovered at first was a small nest of large rats that proceeded to bite me. I attempted to kill them with my crossbow, buoyed by my good showing with the ghouls, but I was back to being a terrible shot again. Kull rolled his eyes and stomped over with Dargim and they quickly squished the lot of them. Obviously he didn’t seem impressed with me saving his life from the ghast! Pah!

We continued to search the room for some time, occasionally releasing a few more rats that the sword swingers quickly despatched. In the end I found a wand, which I am yet to identify, which was good. I’m hoping it contains something useful like the spell I recently discovered that preserves corpses as that would be wonderfully handy.

We came to a room that contained a few old bones which unfortunately didn’t animate at our approach. There was also an old bed, a chair and a desk. We proceeded to search the room, but as Will looked under the bed, he screamed in pain as a large beetle spat acid directly into the poor mans face!
 

Good to have you back Mantreus. It's a perspective I've found myself missing.

I can't wait for him to use that new spell by-the-way. It sounds like he'd really get a kick out of it and it should be hilarious too.
 

From the Journal of Gnorric

Will looked away from the horrid thing and I noticed that his normally pleasant features were horribly scarred. He gave an almost animal growl and buried his sword in the beetle with all of his might. It thrashed about briefly and expired. Kull was able to heal the damage to Wills face slightly, but it would be faintly scarred for the rest of his life.

After the small bit of excitement after the beetle, we continued to search the room and found a locked box in the desk that Dargrim announced was magically trapped. We all immediately thought of the crystal key we found earlier and I retrieved it from my bag of holding and Will used it to open the box. I was still a bit concerned about it blowing up, but Will opened it without a problem.

Inside we discovered another wand, a dagger that was obviously magical and a golden headband. This wizards mansion was proving to be most beneficial to myself! A fact that Kull apparently had not missed with his grumbling about useless magic sticks. I don’t understand what he’s complaining about. He did get a fabulous flail!

Realising that if we were correct with out mapping of the mansion, that there was only a relatively small corner of the building left to explore, we prepared to meet whatever it was causing the cold. Obviously, nothing we had encountered so far had proved much of a real threat, so this was it! I cast a magical force about myself to turn away blows and prepared for the worst.

We came to what was obviously an old disused laboratory. The entire room was covered with slick ice. Toward the centre of the room we could see a sword embedded within the ice. However, a smug looking ratman sitting on a throne (also made of ice) and his four ratman cronies got our immediate attention.

The leader from the throne leapt to the floor and quickly stabbed Dargrim with a dagger obviously dripping of venom. Dargrim visibly weakened at the attack and I knew we were up against formidable opponents. It was then that Will leapt into the fray with amazing speed to move to the other side of the ratman leader and gave him a telling blow. However, this leaft the pour man open to the vicious attacks of the other cronies and Will fell under their blades before he realised what was happening… I almost felt the life leaving his body, and for the first time, I was saddened to see a corpse.

The fight continued on however, with myself contributing a small amount by forcing one to sleep and my little Wee Bat performing some vampiric touch attacks for me. I embarrassed myself somewhat when I moved forward to finish off the ratman that I had forced to sleep. I pulled out my dagger, but I slipped in the process of cutting his throat and all I succeeded in doing was waking him up. It quickly leapt its feet and attacked me with a nasty blow, and I thought I was done for. Dargrim came to my aid having finally felled the ratman leader after a hard fought battle and quickly laid him low. Kull and Dargrim then quickly felled the remaining ratmen.

To be honest, the battle was all a bit of a blur after Will fell. He was such a nice lad, and I shall miss his small chuckles whenever I mentioned my life’s work to him. Our little adventure wasn’t quite over yet though.

We searched the laboratory and found a small ajoining cell containing what appeared to be four dead elves locked in the ice. Obviously the previous adventuring party sent to clear out the old wizards mansion. Kull grabbed Wills flaming sword to defrost the ice surrounding the elves with a short comment about having to get another deputy. He can be such an uncaring fellow, and I then and there resolved to see Wills mother on our return to see if there was anything I could do for her. I think she might like to have Will back helping about the house, and I could provide that service. Yes, I shall definitely go and see her…

Anyway, Kull defrosted the elves, and they turned out to be alive after all. The leader mentioned that the sword in the ice was his, and called to it in a strange tongue and the ice began to melt instantly. I thought it was all over, but then a hideous creature made of the ice itself broke out and attacked Kull with a roar of triumph.
 
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I feel an 80s sitcom coming on:

Gnoric, the Inappropriate Wizard

And, yes, there's a jingle.

Oi.
 
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Mantreus said:
He can be such an uncaring fellow, and I then and there resolved to see Wills mother on our return to see if there was anything I could do for her. I think she might like to have Will back helping about the house, and I could provide that service. Yes, I shall definitely go and see her…

In the name of all that's holy!

You better write what resulted from that meeting... :D
 

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