arwink
Clockwork Golem
Zalich's log, entry four
Hmm. I look here and I see a laxness that's inexcusable. Has it been so long since I last made an entry? A poor showing, I'm sure. With my recent promotion, it's important to keep on top of such things.
So much has changed since my last post, yet duty demands that I keep things consistant. Much as I may wish to forget the events of the frozen monestary, they did lead me to my ship.
So, where was I?
Ah yes. I've heard travellers talk about the undead, but I've never truly appreciated the truth lingering in their tales. There's few walking dead on the ocean, so I've been spared a great deal of experience with them. I have a simple cantrip in my spellbook that's specifically tailored to harming them, but I have seen little use for it. Meldach had always insisted I memorise it, telling me the time would come when some pirate mage would raise a fallen comrade from the dead and I'd be glad of knowing it. Before I was trapped in that frosty monestary, I'd never had cause to cast it before. Strange, considering how often I've commited the runes and gestures to memory since then.
So. The Ice Ghoul.
It came striding toward our camp while most of us were sleeping. The creature was huge, standing over six feet tall and its flesh pale and blue tinged from the cold. Even now I shudder to remember it. I forget who was on guard, but they managed to wake the rest of us before it strode through the door to the kitchen. The horror paid as little mind even as we struck at it, as though our weary blows were as incosequential as mosquito bites to us. It waded through our defenses and down the stairs to the cellar.
It was obvious that the creature was infuriated by the heat, but my true concern was what happened once that boiler was destroyed. Would it be content to leave us in peace after that? It seemed doubtful, to say the least. Whether we wanted it or not, it seemed we had a fight on our hands.
It could not have happend at a worse time. I was one of the few survivors who wasn't wounded, and all of the competent warriors were on their last legs. Kull was virtuall staggering from place to place, clinging to consciousness with sheer willpower.
With some tripedation, I realised that I was one of the logical choices to chase after the undead beast. With a sigh I readed my crossbow and made sure my rolling pin was within easy reach. I got some confused looks when others saw me tucking the bulky wooden rolling pin under my cloak, but Meldach had often told me tales of repelling borders with whatever weapon came to hand and I comforted myself with memories of his tales. I've had little training with hand to hand weapons, and when I feared the ship was attacked unexpected the rolling pin was the first thing that came to hand. In retrospect, I've become quite comfortable with it. I'm even considering having a new rolling pin made, specially balanced for combat.
But, yes, the ice ghoul. I shouldn't let myself be distracted. We gave chase, but it didn't go well for us. Kull screamed at me to cast some kind of fire spell on the creature, but there was no chance to do so. I know but one spell that produces flames, burning hands, and that required me to get far closer to the beast than I truly wished too. I hung back and cast Meldach's spell, the long memorized and never used incantation that disrupted the essence of the undead. It's a weak spell, and it did little beyond enraging the beast. It roared at me, the most attention it'd given to anyone thus far, and I felt a frosty fear creep into my soul. Triolan dashed down the stairs to assult the creature with her rapier, and it lashed out with its claws to cut her down. Brodnak and the druid were quick to follow, and with them I continued to trail the ice ghoul as it stalked towards the furnace. I fired crossbow bolts at the creature when the opportunity presented itself, but rarely seemed to connect. Brodnak and the druid both landed blows, but were quickly cut down in retalliation.
I had a quarrel loaded, ready to fire, when I noticed we'd reached the furnace room. I'm not sure how I'd managed to miss our passage, although I blame it on my focus on the creature we were trying to stop. Now there was no-one there but the creature and me, it standing in front of the furnace doors and me with a loaded crossbow and two bleeding comrades at my feet.
It turned a tap on the side of the furnace, flooding the flames inside with water. Steam and darkness filled the room in seconds. I did the only sensible thing I could do in the situation.
I screamed for help.
I could feel the ice ghoul moving past me, and I even swung out once with the rolling pin as it moved away but the lack of light left me flailing in the darkness. Within seconds I could hear Kull moving through the room, staggered but still standing and ready to heal the fallen. He could do little beyond binding wounds, but he did what he could. I spent several long minutes standing in the darkness, amazed that I was not only still alive but relatively unhurt.
"We light the furnace again," someone called. I gathered from the voice that it was Kull. Both the half-orcs sound much the same, but I'd seen the druids wounds and I was sure he'd still be unconcious. "We light it again, and we keep it low in hopes it doesn't come back. We'll move everyone down here for the night. It's easier to defend, and this room should stay warmer than the rest of the monestary."
It was logic, of a sort, but the orders were welcome at that point. All I could do was stare numbly into the darkness. There was movement around me, and soon a small fire was started in the furnace. Kull offered to take watch in our new camp, and I gladly let him do it. Somehow, I knew that beast was coming back to find us, and I knew there were spells in my book that I'd need. Rest called out to me, and I soon slept soundly near the faint warmth of the furnace.
Note: Yep, I'm still behind, but I'll be doing my best to catch up in the next week or two. I was going to do it in one longer post, but we gamed today and Zalich had a good run. I figured I owed him an update
Hmm. I look here and I see a laxness that's inexcusable. Has it been so long since I last made an entry? A poor showing, I'm sure. With my recent promotion, it's important to keep on top of such things.
So much has changed since my last post, yet duty demands that I keep things consistant. Much as I may wish to forget the events of the frozen monestary, they did lead me to my ship.
So, where was I?
Ah yes. I've heard travellers talk about the undead, but I've never truly appreciated the truth lingering in their tales. There's few walking dead on the ocean, so I've been spared a great deal of experience with them. I have a simple cantrip in my spellbook that's specifically tailored to harming them, but I have seen little use for it. Meldach had always insisted I memorise it, telling me the time would come when some pirate mage would raise a fallen comrade from the dead and I'd be glad of knowing it. Before I was trapped in that frosty monestary, I'd never had cause to cast it before. Strange, considering how often I've commited the runes and gestures to memory since then.
So. The Ice Ghoul.
It came striding toward our camp while most of us were sleeping. The creature was huge, standing over six feet tall and its flesh pale and blue tinged from the cold. Even now I shudder to remember it. I forget who was on guard, but they managed to wake the rest of us before it strode through the door to the kitchen. The horror paid as little mind even as we struck at it, as though our weary blows were as incosequential as mosquito bites to us. It waded through our defenses and down the stairs to the cellar.
It was obvious that the creature was infuriated by the heat, but my true concern was what happened once that boiler was destroyed. Would it be content to leave us in peace after that? It seemed doubtful, to say the least. Whether we wanted it or not, it seemed we had a fight on our hands.
It could not have happend at a worse time. I was one of the few survivors who wasn't wounded, and all of the competent warriors were on their last legs. Kull was virtuall staggering from place to place, clinging to consciousness with sheer willpower.
With some tripedation, I realised that I was one of the logical choices to chase after the undead beast. With a sigh I readed my crossbow and made sure my rolling pin was within easy reach. I got some confused looks when others saw me tucking the bulky wooden rolling pin under my cloak, but Meldach had often told me tales of repelling borders with whatever weapon came to hand and I comforted myself with memories of his tales. I've had little training with hand to hand weapons, and when I feared the ship was attacked unexpected the rolling pin was the first thing that came to hand. In retrospect, I've become quite comfortable with it. I'm even considering having a new rolling pin made, specially balanced for combat.
But, yes, the ice ghoul. I shouldn't let myself be distracted. We gave chase, but it didn't go well for us. Kull screamed at me to cast some kind of fire spell on the creature, but there was no chance to do so. I know but one spell that produces flames, burning hands, and that required me to get far closer to the beast than I truly wished too. I hung back and cast Meldach's spell, the long memorized and never used incantation that disrupted the essence of the undead. It's a weak spell, and it did little beyond enraging the beast. It roared at me, the most attention it'd given to anyone thus far, and I felt a frosty fear creep into my soul. Triolan dashed down the stairs to assult the creature with her rapier, and it lashed out with its claws to cut her down. Brodnak and the druid were quick to follow, and with them I continued to trail the ice ghoul as it stalked towards the furnace. I fired crossbow bolts at the creature when the opportunity presented itself, but rarely seemed to connect. Brodnak and the druid both landed blows, but were quickly cut down in retalliation.
I had a quarrel loaded, ready to fire, when I noticed we'd reached the furnace room. I'm not sure how I'd managed to miss our passage, although I blame it on my focus on the creature we were trying to stop. Now there was no-one there but the creature and me, it standing in front of the furnace doors and me with a loaded crossbow and two bleeding comrades at my feet.
It turned a tap on the side of the furnace, flooding the flames inside with water. Steam and darkness filled the room in seconds. I did the only sensible thing I could do in the situation.
I screamed for help.
I could feel the ice ghoul moving past me, and I even swung out once with the rolling pin as it moved away but the lack of light left me flailing in the darkness. Within seconds I could hear Kull moving through the room, staggered but still standing and ready to heal the fallen. He could do little beyond binding wounds, but he did what he could. I spent several long minutes standing in the darkness, amazed that I was not only still alive but relatively unhurt.
"We light the furnace again," someone called. I gathered from the voice that it was Kull. Both the half-orcs sound much the same, but I'd seen the druids wounds and I was sure he'd still be unconcious. "We light it again, and we keep it low in hopes it doesn't come back. We'll move everyone down here for the night. It's easier to defend, and this room should stay warmer than the rest of the monestary."
It was logic, of a sort, but the orders were welcome at that point. All I could do was stare numbly into the darkness. There was movement around me, and soon a small fire was started in the furnace. Kull offered to take watch in our new camp, and I gladly let him do it. Somehow, I knew that beast was coming back to find us, and I knew there were spells in my book that I'd need. Rest called out to me, and I soon slept soundly near the faint warmth of the furnace.
Note: Yep, I'm still behind, but I'll be doing my best to catch up in the next week or two. I was going to do it in one longer post, but we gamed today and Zalich had a good run. I figured I owed him an update

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