Capellan
Explorer
Kull's 8th Report - Part 2
The message proved to be a plea from the village of Torlynn, requesting my assistance in relieving their town of a 'terrible curse'. It is my opinion that the most terrible curse on this land is the weak and undisciplined manner in which most people conduct themselves, but it was too much to hope that it was to this that the letter referred.
When questioned, the boy explained that the curse was one of eternal winter, which had gripped the town for over two years. He implored me to come to his village and speak to the burgomaster there.
Normally, the woes of a small village would matter little when compared to the threat of war across the whole realm, but this Torlynn lay close to the route of march of the armies heading north. If the curse went unchecked, it could cut the road for reinforcements and supply. I thus resolved to at least meet with this burgomaster, and hear his story.
Torlynn proved to be a small village, with streets of semi-frozen mud and many boarded up houses. There was almost no-one in sight - no doubt due to the snow that was falling as we arrived. Whatever the truth of rest of the tale we had come to hear, the curse was obviously real enough.
The burgomaster wore a silver monocle at his eye and was dressed in a tailored red vest, the buttons of which were strained over his waist. Obviously he was still well-fed, despite the climate and the apparent poverty of the village. It was not hard to see why the curse had gone on for so long, with such an individual in charge.
He explained that the source of the curse was believed to be the nearby ruin of a wizard's keep. The place had long been abandoned, but two years earlier, signs of habitation had been seen there. Some local trappers went to investigate, but were driven off by strange rat-men, the likes of which they had never seen. The villagers promptly hired adventurers to investigate - a policy they obviously intended to repeat, or we would not be having the conversation. The adventurers never returned, and the winter set in thereafter.
Gauging him to be a weak and ineffectual man, I warned him that only the strength and discipline of Hextor could save his village. If Torlynn wished the aid of Our Lord's followers, they would have to accept His worship, as well. In exchange for my aid, I required:
* that Hextor's church be officially established in the village, with a base of operations there
* that the village inn - currently closed - be leased to me at a reduced rate. It is my intention to re-establish this business for the use of the troops engaged in fighting to the north
* that I be given possession of the ruins of the wizard's keep, and , once the problem was resolved. I intend to reclaim this structure as I have done with the manor near Saltmarsh, and build another stronghold of Our Lord
* that a treaty be signed between Saltmarsh and Torlynn, agreeing to a mutual policy of trade and protection. The burgomaster tried to avoid this requirement, claiming that it would displease the Duke of Mellin. I pointed out that a treaty of friendship between two of the Duke's own possessions could only strengthen his rule, not harm it. When this did not overcome the man's timidity, I reminded him that the Duke had not aided his town in the past two years, and that he could accept my terms, or go back to waiting. It is a sign of the realm's lack of discipline that threats achieve more than sound reasoning.
The next morning, I led the expedition to the keep. The building itself appeared largely intact from the exterior. There were several large cracks in the walls, but these were not wide enough to allow entry. This left only one way into the keep: a door set in the middle of the southern wall.
A well-organised defence could have held that position easily, using it as a choke-point against attackers, but it the only creatures to challenge my entry were a handful of oversized rats, quickly slain. Filth and rubble littered many parts of the hall, making it clear that whatever creatures might lurk in this place, they had little strength or discipline. No watch had been set, no guards had been posted, and the most vulnerable point in the keep had been left to rot and decay as a nest for vermin.
Moving deeper into the keep, it became clear to me that a wide variety of creatures made it their lair, each carving out their own little niche of territory. In quick succession we encountered and destroyed an animated suit of armour, some sort of cube-shaped ooze monster, and some kind of undead spirit, which did not prove hostile. We also encountered a number of cold-acclimatised spiders. These arachnids had a frozen web that produced an eerie tune, which was evidently intended to make prey more docile. It did not avail them anything in the battle, and they were swiftly butchered.
By this time, I had mapped nearly a third of the keep's area, and there had not been any sign of the 'rat-men' the trappers had seen, nor of anything that might be the cause of the eternal winter afflicting Torlynn.
Then we found the key in the library.
The message proved to be a plea from the village of Torlynn, requesting my assistance in relieving their town of a 'terrible curse'. It is my opinion that the most terrible curse on this land is the weak and undisciplined manner in which most people conduct themselves, but it was too much to hope that it was to this that the letter referred.
When questioned, the boy explained that the curse was one of eternal winter, which had gripped the town for over two years. He implored me to come to his village and speak to the burgomaster there.
Normally, the woes of a small village would matter little when compared to the threat of war across the whole realm, but this Torlynn lay close to the route of march of the armies heading north. If the curse went unchecked, it could cut the road for reinforcements and supply. I thus resolved to at least meet with this burgomaster, and hear his story.
Torlynn proved to be a small village, with streets of semi-frozen mud and many boarded up houses. There was almost no-one in sight - no doubt due to the snow that was falling as we arrived. Whatever the truth of rest of the tale we had come to hear, the curse was obviously real enough.
The burgomaster wore a silver monocle at his eye and was dressed in a tailored red vest, the buttons of which were strained over his waist. Obviously he was still well-fed, despite the climate and the apparent poverty of the village. It was not hard to see why the curse had gone on for so long, with such an individual in charge.
He explained that the source of the curse was believed to be the nearby ruin of a wizard's keep. The place had long been abandoned, but two years earlier, signs of habitation had been seen there. Some local trappers went to investigate, but were driven off by strange rat-men, the likes of which they had never seen. The villagers promptly hired adventurers to investigate - a policy they obviously intended to repeat, or we would not be having the conversation. The adventurers never returned, and the winter set in thereafter.
Gauging him to be a weak and ineffectual man, I warned him that only the strength and discipline of Hextor could save his village. If Torlynn wished the aid of Our Lord's followers, they would have to accept His worship, as well. In exchange for my aid, I required:
* that Hextor's church be officially established in the village, with a base of operations there
* that the village inn - currently closed - be leased to me at a reduced rate. It is my intention to re-establish this business for the use of the troops engaged in fighting to the north
* that I be given possession of the ruins of the wizard's keep, and , once the problem was resolved. I intend to reclaim this structure as I have done with the manor near Saltmarsh, and build another stronghold of Our Lord
* that a treaty be signed between Saltmarsh and Torlynn, agreeing to a mutual policy of trade and protection. The burgomaster tried to avoid this requirement, claiming that it would displease the Duke of Mellin. I pointed out that a treaty of friendship between two of the Duke's own possessions could only strengthen his rule, not harm it. When this did not overcome the man's timidity, I reminded him that the Duke had not aided his town in the past two years, and that he could accept my terms, or go back to waiting. It is a sign of the realm's lack of discipline that threats achieve more than sound reasoning.
The next morning, I led the expedition to the keep. The building itself appeared largely intact from the exterior. There were several large cracks in the walls, but these were not wide enough to allow entry. This left only one way into the keep: a door set in the middle of the southern wall.
A well-organised defence could have held that position easily, using it as a choke-point against attackers, but it the only creatures to challenge my entry were a handful of oversized rats, quickly slain. Filth and rubble littered many parts of the hall, making it clear that whatever creatures might lurk in this place, they had little strength or discipline. No watch had been set, no guards had been posted, and the most vulnerable point in the keep had been left to rot and decay as a nest for vermin.
Moving deeper into the keep, it became clear to me that a wide variety of creatures made it their lair, each carving out their own little niche of territory. In quick succession we encountered and destroyed an animated suit of armour, some sort of cube-shaped ooze monster, and some kind of undead spirit, which did not prove hostile. We also encountered a number of cold-acclimatised spiders. These arachnids had a frozen web that produced an eerie tune, which was evidently intended to make prey more docile. It did not avail them anything in the battle, and they were swiftly butchered.
By this time, I had mapped nearly a third of the keep's area, and there had not been any sign of the 'rat-men' the trappers had seen, nor of anything that might be the cause of the eternal winter afflicting Torlynn.
Then we found the key in the library.
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