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In Hextor's Name (Completed 22 Oct 2004)

Kull's 13th Report - Part 2

The man shared his quarters with a menagerie of beasts, and I concentrated my efforts on these at first, while doing what I could to fend off their master's blows. Despite his unsanitary quarters - the place was more a nest than a room - he was no mean warrior, and I was soon bleeding from several wounds.

As it had become obvious that there was no response from the main tower, Dargrim climbed the stairs to my side, distracting my enemy long enough that I was able to crush his skull with my flail. Immediately, I made for Ulfgar's position, my movements guided by the sounds of battle. By the time I arrived, however, the battle was all but over. Ulfgar's opponents were of lesser skill than my own, and only two still stood at my arrival.

They soon stood no more, and the gatehouse had fallen.

There still was no sign from the keep that our attack had been noticed - a breach of security that would have seen every man flogged, if they served in Our Lord's army - and I determined that it was safe to conduct search of the gatehouse. My goal in this was to try and discover some information as to why these men were present at the Beacon: the lizardfolk had not mentioned humans, and the huge army of renegades they had spoken of was still not in evidence. We had seen only one lizardman.

One of those who fell to Ulfgar was a priest of Our Lord, so perhaps you, your Grace, may know more of their purpose than I. I have enclosed the man's holy symbol, in case you are able to identify who amongst our order has been lost.

I provide this information freely, as a sign of my continued good faith with the church. I will say only that, if our order had a purpose at the Beacon, and I had known of it, I would have met with these men in parley, rather than in battle.

Finding nothing that provided any useful information about the identity or purpose of the brigands, I led the way into the main tower, from which there was still no indication of any alarm at our incursion. Entering the Beacon, I found that the first room I entered was again a stable for mounts. After killing the three beasts within, I pressed on in search of their masters.

I believe I found them on the next level: three humans, just as there had been three mounts. I say humans, though for at least one - the female - that may not be entirely accurate.

To begin again: entering the next level, I encountered a guard, who sought to block the doorway against us. I shouldered the man aside, and he was swiftly dispatched. The hallway he had been guarding had two doors at its far end. One of these now opened: I caught a glimpse of a woman, and heard her shout of surprise, and then the door slammed again.

A few blows sufficed to shatter the door, revealing the room beyond. Within were the woman I had glimpsed before, a bearded man in fine clothes, and a bat.

None of the occupants were entirely what they appeared, however. The man was a wizard; the woman displayed signs of being a were-creature, and the 'bat' proved in truth to be a quasit. It was likely the wizard's familiar. Given time to prepare, it is my belief they might well have overcome my group. Their own lack of discipline and watchfulness was their downfall: we were upon them before they could properly react, and there was nowhere for them to retreat. In the close press of melee, there could be only one outcome, and they were soon all laid low.

Searching the rest of the level, I discovered a room where the floor was set with a circle of magical symbols, at the centre of which was a keyhole. I also found a key that looked like it might fit this hole, but as I am yet to determine the significance of the magical symbols, I have not yet tried it. At the date of penning this report, I am in fact awaiting Gnorric's arrival at the Beacon. Whatever his other faults, his knowledge of arcane matters is very extensive, and he may be able to offer some insight into this artefact, which I believe to be the next step forward in my search. Even after searching the rest of the tower, from roof to cellar, I can find no sign of the renegade lizardfolk. Either the lizardman we spoke to was incorrect, or the circle is a gateway of some kind.

While awaiting Gnorric's arrival, I have conducted an examination of the wizard's library, and found a work on an organisation known as the 'Cult of the Black Scale'. This was a group of dragon-worshippers that plagued this region many years ago. Given the name of the cult, and the fact that they often make their habitat in swamps, I believe that the creature which masterminded the collapse of this region into marshland is likely to be a Black Dragon.

With this in mind it is my intention to conduct an investigation into the abilities and weaknesses of such creatures. Once these are known, I will set myself to finding this creature and ending its life.


In Hextor's Name,

Kull Redfist
 

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Once you start killing worshipers of Hextor you just can't stop, eh Kull? It's like a drug. Soon you'll need higher and higher priests to satisfy your urges.;)
 

Lela said:
Once you start killing worshipers of Hextor you just can't stop, eh Kull? It's like a drug. Soon you'll need higher and higher priests to satisfy your urges.;)


Good point! Out of all the clerics that Kull has killed, what percentage have been clerics of Hextor?

-z
 

Zaruthustran said:
Good point! Out of all the clerics that Kull has killed, what percentage have been clerics of Hextor?

-z
Yeah Cap, go back through each and every kill Kull has ever made, figure out how many were Clerics, how many were Clerics of Hextor, and then devide.

We expect the answer within 24 hours. :p
 

Capellan said:
Entering the Beacon, I found that the first room I entered was again a stable for mounts. After killing the three beasts within, I pressed on in search of their masters.

Kull - master of understatement.

Consider for a moment what kind of thing you stable *on top* of your tower :)

As for the cleric question, I think the hextorite may actually be a fairly hefty percentage of the cleric kills. We tend to fight a lot of things that look like clerics but aren't (the rakasha), and a lot of shamans that could be either clerics or adepts (back in the mines before everyone but Kull died, or in the recent big battle - it's hard to say with orcs and goblins). Of the actual, honest to god clerics that I can recall, the hextorites make up somewhere within the region of 50%.
 

arwink said:
Kull - master of understatement.

Consider for a moment what kind of thing you stable *on top* of your tower :)

He did rather 'forget' to mention the fact that he entered the Beacon through the roof, didn't he? :)

As arwink said, we haven't fought a lot of clerics (the U series only has them in the sahuagin module, and Kull never met any of those). The goblins had one at the mine, I think, and orc 'shaman' at the battle was a cleric, too. The newts may have had one - I'm not sure what the DM did in terms of conversions for that game. I don't remember any others.

Kull's only ever killed one cleric of Hextor - he wasn't even in the room when Ulfgar killed this one - so I guess his personal record is 1 in 3 :)

For the record, in the course of this last post, Kull glosses over (or completely omits to mention) the killing of the following enemies.

In the Gatehouse:
- a 9th level ranger
- an hieracosphinx
- a warg and a hawk
- 4 bugbears
- 2 fighters, an illusionist and a rogue (all 3rd level approx)
(plus the 2 warhorses, 10 warriors and 1 lizardman from last post)


In the main Beacon:
- 3 wyverns (in two rounds)
- a 7th level fighter
- a 9th level wizard
- whatever the weretiger was
- a quasit
- a mimic
- two carrion crawlers (in one round)
- a will o' wisp
- three mist monsters of some sort
- three trolls (including one that had the temerity to hit Kull and suffered 80 points of melee damage in retaliation :) )

There may have been others, but that's everything I remember :)
 
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Capellan said:
For the record, in the course of this last post, Kull glosses over (or completely omits to mention) the killing of the following enemies.

In the Gatehouse:
- a 9th level ranger
- an hieracosphinx
- a warg and a hawk
- 4 bugbears
- 2 fighters, an illusionist and a rogue (all 3rd level approx)
(plus the 2 warhorses, 10 warriors and 1 lizardman from last post)


In the main Beacon:
- 3 wyverns (in two rounds)
- a 7th level fighter
- a 9th level wizard
- whatever the weretiger was
- a quasit
- a mimic
- two carrion crawlers (in one round)
- a will o' wisp
- three mist monsters of some sort
- three trolls (including one that had the temerity to hit Kull and suffered 80 points of melee damage in retaliation :) )

There may have been others, but that's everything I remember :)

We need Gnoric to tell us of these other kills, at least in passing, as he comes to examine the magic runes. All the bodies laying about, and the possibilities for constructs or vital fluid extractions for his experiments. You may have to take off the aka Gnorrics Journal to quit teasing us every time we get an E-mail saying there is an update. Thanks for the extra comments, I'd assumed there was the background stuff left out of his letters, but didn't imagine the scale of omissions.
 

Graywolf-ELM said:
We need Gnoric to tell us of these other kills, at least in passing, as he comes to examine the magic runes. All the bodies laying about, and the possibilities for constructs or vital fluid extractions for his experiments. You may have to take off the aka Gnorrics Journal to quit teasing us every time we get an E-mail saying there is an update. Thanks for the extra comments, I'd assumed there was the background stuff left out of his letters, but didn't imagine the scale of omissions.

We wouldn't be getting a Gnorric update on this bit regardless - his player was moving house around this point, so he missed a bunch of games from various campaigns.

Hence I thought I'd subtly mention the omissions :)
 

He could still see the bodies. In fact, I rather expect he will. Kull remembered to burn the wyverns, so they couldn't be animated like the last one, but he only burned the Trolls enough to kill them.

Troll Skeletons, anyone? :)


As I'm currently out of material to post (I'm all up to date! Pity about my other SHs ...) I'll probably do some updates over the next couple of weeks that provide some 'game' insight to all that carnage.
 

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