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In Hextor's Name (Completed 22 Oct 2004)

Kull's 3rd Report - Part 4

The pathetic, spineless attitude of the villagers could not be allowed to continue. Faced with clear evidence that their homes are under risk of attack - an attack of which their so-called sheriff was unaware - their only response was to offer money for someone else to deal with the problem. To rely on a handful of outsiders to protect their homes. These were not people: they were sheep.

I demanded to know what the Council proposed to do, to provide for the security of the town. The mayor made some snivelling excuse about only having a handful of trained men. As if this was not a problem of their own making! The village has some hundred able-bodied adults, all of whom could - and should - have received a measure of training, long ago. I informed the council that I would not even consider their offer until they met my conditions:

* they must immediately institute compulsory weapons training for all adults in the village.
* they must develop an emergency plan, outlining what should be done in the event of an attack on the village. This plan must then be communicated to everyone in the town, including the children.
* they must send a warning to their overlords, outlining the threat and appealing for an increased military presence in the area.

Despite the fact that these conditions were clearly in their own best interests - and my restraint in not demanding the sheriff be dismissed - the Council only agreed to meet them after a clear show of reluctance.

With these matters resolved, I began to discuss the details of the mission. Clearly we had to set off immediately, before the lizardfolk realised that their weapons shipment had been intercepted. Every delay raised the chances that they would realise what had occurred and launch their attack on the village. Noting from maps of the region that the land-route to the enemy's encampment would require a long and difficult march through swamps, in which we could be out-manoeuvred or even ambushed by the lizardfolk, I made mention that we would need the use of a boat, so that we could reach our target as swiftly as possible.

The council's response was to demand four hundred gold for this 'service'.

At this point, Zalich almost had to be physically restrained from assaulting the council members. He unleashed a furious torrent of abuse that clearly demonstrated how he felt about the village's most recent attempt "to gouge us for what is apparently the privilege of assisting" them. I have never seen the Halfling so worked up about anything, before. He ended with an emphatic declaration that he would not assist the town any further.

After making it clear to the council that we would not tolerate any further attempts to charge us for items necessary for the mission, I spoke with Zalich and persuaded him to accept the offer of employment from the council, who had hurriedly increased the offered reward for our assistance: something that they would not have needed to do had their attitude been more reasonable from the start.

Since it seemed clear that we could not trust the council to undertake any task unsupervised, it was agreed that Troilan would go with their messengers to the local capital, to advise the authorities of the danger to the town and request assistance. I had little more confidence in the girl than in the villagers, but she at least had been involved first hand in out battles, and more importantly her departure would have the least impact on the effectiveness of the group. Although an adequate combatant against a distracted opponent, she had neither the strength nor the skill to stand against a trained enemy, and her impulsive nature would likely cause more difficulties than her skills would solve.

Once the agreement with the council was finalised, I met with the local merchant in magical items and arranged for him to identify the purpose of the items we had found aboard the ship. Zalich attempted to purchase the identification spell from the man, but he refused, no doubt more concerned about his financial well-being than anything else. A typical denizen of Saltmarsh, in other words.

Finally, I went to Brodnak's quarters and hammered on the door until the barbarian could ignore me no longer. Once he finally emerged, I told him of the mission, and warned him to be ready at first light.

No doubt we will have need of his axe in the mission ahead.


In Hextor's Name,

Kull Redfist
 
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Oy vey. Whatta bunch of pultroons. I'm usually pretty much the populist when it comes to poor ol' low-level commoners getting extorted and bullied by the Strangers With Enough Firepower to Level Our Village, but lordha'mercy, what's wrong with these people?!

Of course, the expectation that the adventurers will grow very, very rich fighting on the village's behalf is based in D&D fact . . . maybe they should have grovelled a bit more, and asked for a tenth share of treasure found, in exchange for an open-ended aid and services arrangement?

Heh, heh. Hextor. (salutes)
 


dpdx said:
Ah, OK, this is what that whole thread was about. It sounded like Lela was in a PbP game where this happened.

Sorry, didn't mean to do that. Feel free to read the Story Hour though. Cap won't mind.

;)
 

In four days, I will be climbing on a plane and starting a 5 week holiday. Huzzah! :D

Of course, this also means that there will be no story hour updates from Kull in that time. I'm hoping that arwink might actually post some updates from Zalich during that time, however. So hopefully the place won't be completely bereft of activity while I am gone! :)

Anyone planning on attending Gencon should drop me a line (not on this thread, please; my e-mail is in my profile). This may be the only year I ever go, so I'd like to meet as many ENworlders as possible while I'm there.
 

I'm actually surprised that you decided to go along with helping the village after all. What do you think the odds of them actually instituting that training program are? :D

Nice update, and have fun!

Now, if we can just get some updates from the other side... ;)
 

Talix said:
I'm actually surprised that you decided to go along with helping the village after all. What do you think the odds of them actually instituting that training program are? :D

I'd say they're pritty good once Hextor's priests and warriars show up. This town only thinks it knows the meaning of Lawful. . .
 

Capellan goes on holidays to the other side of the world, and I still get e-mails reminding me that I haven't updated storyhours. It's been a while, but without further ado:

Zalich's Log, Entry Six

I slept for a good while after we defeated the ice creature, shivering below my blanket as I tried to fight off the memory of its chilling touch. We were still in bad shape, with battered warriors aplenty, but at least we had warmth and an easily defensible spot we could use to wait out the storm. This is the thought that comforted me through nightmare after nightmare of sleet and ice-flows, the cold fears of my past rising up in the quiet place where dreams dwell. Warmth and safety were within our grasp, and no snowstorm can last forever. A life at sea and six hours on an ice flow quickly teaches you that there is no greater thing that a respite from danger.

Unfortunately, I discovered that a life of adventuring and the slow deterioration of my companions wits taught them that there is no greater thing than an empty ruin to explore and the possibility of certain death lurking around the next corner. I was cooking a quick breakfast throughout the discussion, so I'm not sure whose idea it was, but as I served a warm bowl of gruel and bacon to my new-found companions it was explained that the upper levels of the ruins must be cleansed of danger. Their logic was that our food couldn't last forever, but such foolishness is ever idiocy disguised as pragmatism. I tried to point out that I could stretch our food supplies well past the slim predictions they were using as motivation, even with the veracious appetites of two half-orcs and a Brodnak taken into consideration, but my years of skill as cook and quartermaster evidently mean nothing in the face of certain death. With a jaunty enthusiasm that bothered me, the sword wielding maniacs headed for the stairs.

The second story of the ruins provided shambling dead and cold. The dead spent much of their times in ruined rooms, not roaming, which only proved the foolishness of further exploration. What is worse is the annoying habit my enthusiastic companions had of rushing through the doorway to attack. Often they bunched up, obscuring any sight of the creature that was slashing and pounding its way free. I spent much of my time in hallways, rubbing the frostbite of my feet and dreaming of the warm cup of tea I could be drinking while waiting for the storm to end. I had spells aplenty memorised that could have helped in bringing down the dead, but all would have been blocked by my companions bodies. They are muscle-bound and, I'll admit, skilled with their blades, but they have no grasp of tactics and little practice in working with a wizard of any kind.

It took several hours to clear the second story, and I hoped that we would be done with the foolishness of "exploring" and "purging" by this time. Unfortunately, there is a streak of perverse enthusiasm that accompanies the lack of sense any adventurer has. There remains another set of stairs, and despite the light wounds many of my companions suffered, we were committed to climbing them.

I followed along to the third story, where a large chamber with statues and twin doors dominated. The wind still raged outside, bringing flurries of snow drifting through broken windows, but the storm was noticeably lighter than it had been. When I went to point this out, I found the others locked into a discussion as to how they'd get through the doors.

Troilan was quick to volunteer for the duty, claiming some skill with locks, and it was decided that this was the best course of action. It was trouble, of course, we all knew that. Any idiot could see that this chamber was something important, and highly likely to be trapped, but the possibility of treasure seemed to spur everyone on.

Troilan crouched by the locks, a series of picks and hooks slipping into the small mechanism. With the confident tone Troilan had used when boasting of her prowess with locks, I'll admit I was surprised when she failed to jimmy them open. Less surprising, however, was the sudden animation of the wooden statues when the doors were tampered with.

People sometimes ask what comes first, the chicken or the egg. A more telling question would be to consider what come first - the trapped door, or the fools who think it's a good idea to trigger the trap and steal whatever's beyond. I'm sure there's a whole host of specialists out there who would go broke if adventurers such as my new companions ceased to exist.
 

Dang, Zalick's got character. I love the feel of that guy. So much depth.

You've got to write more about him Arwink. I believe it's homework too.
 

Into the Woods

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