Celebrim said:
I hate prestige classes. I think that they are the worst thing that happened in 3rd edition. They are bad in every way. They are bad mechanically. They are bad for role play. And they are bad for creativity. Bad. Bad. Bad. Bad. Bad.
Your hat of PCr know no limit?
Mechanically, the whole point of prestige classes seems to be to give players more feats per level compared to some other class. Virtually every popular class either seems to be wizard with more feats and/or skills or fighter with more feats and/or skills.
I can't think of a single popular PrC that is like that.
This is to say nothing of the fact that many prestige classes are front ended with benefits.
That's not really a problem of the concept, but of the PrC's in question.
It appears to me that prestige classes are only taken when they are unbalanced. Judging from the classes players on these boards seem to favor, a balanced PrC seems to be of no interest to players.
I cannot agree to that, either. Do you have some examples for PrC's you consider balanced and that are not popular?
In role play terms, prestige classes are huge step backwards in maturity because they encourage players to define their characters solely by what they can do mechanically rather than more broadly by who they are. It encourages players to think that 'fighter that wears light armor' is a character concept. While 3rd edition went a long way forward toward making the base classes broader and capable of accomodating more than a single sterotype, prestige classes seem to drag the game in the other direction - towards a single sterotype.
It wasn't really better with Kits - with the difference that with 3e, you really can create most concepts without resorting to these optional rules.
And this is also only a secondary problem with the system. It's more a problem with people. Proper players know that concept and class aren't the same.
To use my favourite example: You can be an assassin without the Assassin PrC (depending on your definition, you don't even need rogue levels), but the PrC does offer some nice abilities for the concept.
On top of that, the greater sense of game ownership that 3rd edition encourages in the players leads them to demand and expect to be able to take a 'prestige class' even if they have no in character reason for doing so, to metagame character knowledge of what is presumably a small and often secretive organization, and to expect that any prestige class that tickles thier fancy ought to be readily available (at exactly the moment that they want to take it) regardless of the character of the campaign world that they are in.
Once again, this is more the players' fault than the PrC's fault. You can have the same thing without PrC's: People take levels of classes just to get the abilities, not to fit the concept - but since the concept is not really tied to class, I think it is okay for players to take things so they can get a benefit - as long as it is not carried too far.
Also, you have to distinguish between specialist-type PrC's and organizational-type PrC's. the specialist classes, representing a tighter focus on some aspect, aren't that different from base classes apart from the fact that they have technical entry requirements. The nimble rogue should have no more problems getting duelist levels than he has getting fighter levels (provided he fulfills the entry requirements). PrC's belonging to organizations, on the other hand, always require in-character work. You cannot become a Harper Agent just like that, they have to accept you in their ranks.