to help Kalanyr decide what level Xellos should start out since hes a mazoku:
Xellos Metallum, Mazoku Abjurer (Enchantment school prohibited)
Ability swaps: Familiar traded for Bluff and Diplomacy as class skills, Profession and Craft traded for Intimidate and Sense Motive. (Approved by Kalanyr)
Mazoku Template:
Mazoku's base type is Outsider.
Base Speed: 30 ft., Fly 30 ft (Perfect manueverability)
Stat Adjustment: +2 Dexterity, +2 Constitution, -2 Wisdom
Spell-Like Abilities:
At will-Dimensional Door (Except Mazokus can attack/move after using it), Minor Globe of Invulnerability (Turn on/off as a free action), these are cast as a 16th level wizard.
At 11th level, Mazokus gain the ability to use Plane Shift 1/day as well.
Mazoku do not need to eat or drink food, they do not need to sleep. (Although wizards and sorcerors must meditate at least 2 hrs. a day to regain spells)
If still living, Mazoku can regenerate body parts in a week of complete rest and staying at full hit points.
Fire Resistance (5)
-Template was based off the Githyanki template in the Manual of the Planes.
To decide what character level Xellos will be when this game starts I will post the bare bones of him at different levels (as it stands, Mazoku template is +3, although since the group is overpowered itself, it would be easiest to post different stats to see how balanced Xellos is with the group):
Base Stats:
Str 8, Dex 18, Con 15, Int 17 (18 from level 4), Wis 12, Cha 14
Abjur 4:
HD 4d4+8 (24)
Spells: (4/5/4)
Feats: Blindsight (MotW), Iron Will, Scribe Scroll (Virtual)
Spell Selection (Not final, but an example of the types of spells I will use)
0-Detect Magic (2), Ghost Sound, Read Magic
1-Mage Armor (2), Magic Missile (2), Shield
2-Arcane Lock, Invisibility (2), Rope Trick
Abjur 5:
HD 5d4+10 (30)
Spells: (4/5/4/3)
Feats: Same as above, Eschew Materials
Spel Selection-as above but:
3-Explosive Runes, Lightning Bolt (2)
Abjur 5/Incantrix 1:
HD 6d4+12 (36)
Spells: (4/5/5/4)
Feats: Same as above, Extend Spell, Quicken Spell-like Ability (Dimensional Door)
Spell Selection-as above, but:
2-Endurance
3-Haste
Abjur 5/Incantrix 2:
HD 7d4+14 (42)
Spells: (4/6/5/4/3)
Spell Selection-as above but:
1-Shield
4-Dimensional Anchor, another 4th level spell (haven't decided)