Samanosuke Akechi, male human sam7
CR 7
Size M (6 ft., 5 in. tall)
HD 7d10+14; hp 57
Init +8 (+2 Dex +4 Improved Initiative +2 Warrior Instinct)
Spd 30 ft.
AC 19 (+7 Great Armor +2 Dex)
Attack +12/+7 melee, or +9/+4 ranged
Saves Fort +7, Ref +4, Will +6
Allignment: LG
Str 19 (21), Dex 15, Con 14, Int 11, Wis 12, Cha 11.
Languages Spoken: Common.
Skills and feats: Climb +5, Iaijutsu Focus +5, Intimidate +5, Jump +5, Perform +5 (Bishamon Flute), Ride +5, Sense Motive +5, Swim +5; Improved Initiative, Warrior Instinct, Soul of Honor, Soul of Loyalty, Soul of Sincerity, Luck of Heroes
Possessions: MW Great Armor; MW Katana; +1 Shocking-Burst Katana/Flaming-Burst Bastard-Sword/Speed Two-Bladed-Sword; Guantlets of Ogre Power (+2); MW Comp Longbow; Musket (Matchlock);
This would basically cover Samanosuke's gear about mid-way through the game. The only missing pieces are the upgraded Ogre Guantlet, the Ogre Armor, flaming arrows, burst shot, and the Bishamon Sword. I figure these things would be much more fun to find. I was going to go with Unbalancing Strike and Roundabout Kick to give me that effect from the game... but I also wanted to get the three soul feats... so I took what I have listed above. I may opt to drop improved Initiative/Warrior Instinct/Luck of Heroes in favor of Power Attack, Improved Unarmed Strike, Roundabout Kick and then when I get my next feat take Unbalancing strike...
I think this covers Samanosuke quite well, actually... and It gives me room to improve by gaining all the specific items and feats required to completely fletch out his character.
What do you all think...