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In search of monster goals during combat other than attacking the PCs.

DM Magic

Adventurer
I'm writing an encounter that takes place in a city. A group of monsters arrive to attack the PCs, but there's enough of the monsters that not all of them need to engage in combat. Others will run around, doing all sorts of mayhem. Here's a list of stuff I'm come up with so far:
  • Take hostages
  • Destroy property
  • Kill innocents
  • Loot businesses
  • Cast a summoning ritual
  • Set fires
  • Defile water sources
  • Attack livestock
  • Consume everything
  • Desecrate holy symbols
  • Dominate people
  • Eat corpses
  • Cause a stampede
  • Incite a riot
What other actions should these monsters take that don't directly involve attacking the PCs? I really want to focus on things that add to the chaos of the situation.
 

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Engage in trickery: morph to appear like innocents, take the form of killed victims, mock people by pretending (badly) to be human (or whatever the protagonists are), cast illusions, etc.
 



Tonguez

A suffusion of yellow
Light fires
Divert rivers
Knock down walls
Cause Earthquakes
Take the Knee
Sing Battle Hymns
Summon Meteor Storms
Pillage the peasants
Topple Statues
General Brigandage
Run for President
 


Nytmare

David Jose
I think I wandered into this same conversation over on Reddit.

If I did, forgive me if I'm accidentally repeating myself and not just recounting some imaginary post I answered in a dream.

Why are the monsters there and why are they attacking the PCs? Is there a reason why the fight is happening?
 

DM Magic

Adventurer
I think I wandered into this same conversation over on Reddit.

If I did, forgive me if I'm accidentally repeating myself and not just recounting some imaginary post I answered in a dream.

Why are the monsters there and why are they attacking the PCs? Is there a reason why the fight is happening?
I am writing a one shot adventure, where most of the major plot points are decided by rolling on tables. It's for my micro RPG, Here Is Some F**king D&D. Here's how that particular encounter looks now that I've finished filling out the table:

After their meeting with the contact is complete, the Squad is attacked by the villain’s minions, sent to stop them before they can begin their mission. Roll on the Minion & Commander Origin table to determine what attacks and what leads them. During combat, roll on the Minion Complications table once or twice to see what additional mayhem the minions engage in.

Example: Having completed their business with Maeve, the Squad prepares to leave. However, in the monastery’s courtyard, they are suddenly attacked: Exodus has sent a group of praesent euismod tellus, lead by an ut elementum ex id, to stop them. During the encounter, several minions break off and begin to kill people and destroy property.

Here are the tables:

Minion & Commander Origin
1 Praesent euismod tellus 11 Pellentesque id risus tempor
2 Curabitur feugiat eros nec 12 Ut elementum ex id
3 Aenean dapibus urna convallis 13 Donec gravida ex non dolor
4 Morbi accumsan felis sed 14 In vitae sem lacinia
5 Donec sed sem a augue 15 Vestibulum sagittis nisl eu
6 Nunc gravida turpis sed eros 16 Donec at odio id nunc
7 Cras dapibus sapien vitae 17 Sed mollis elit iaculis
8 Maecenas congue erat id 18 Fusce interdum magna
9 Nullam imperdiet lacus 19 Nulla dapibus tellus condi
10 Curabitur ut orci at arcu laoreet 20 Duis nec risus quis enim

Minion Complications
1 Take hostages 11 Dominate people
2 Destroy property 12 Consume everything
3 Kill people 13 Cause a stampede
4 Loot businesses 14 Incite a riot
5 Cast a summoning ritual 15 Steal children
6 Set fires 16 Animate the dead
7 Defile water sources 17 Cast illusions
8 Attack pets and livestock 18 Cause earthquakes
9 Play dangerous games 19 Operate ineffective machine
10 Desecrate holy symbols 20 Control beasts of war
 




One with great potential in a city: get out of sight from other people. Just finding a quiet spot to be alone due to Enochlophobia (fear of crowds). This can also cause lashing out in attempts to scare off others.
 

werecorpse

Adventurer
take something a PC possesses (magic weapon/lock or hair/left hand)
learn the language of its enemies so as to deliver a message
die in glorious combat so as to pass to Valhalla
 



Eltab

Lord of the Hidden Layer
These monsters are running away from a bigger badder tougher scarier monster that is chasing them.

These monsters are fleeing an oncoming flood wave (Indiana Jones and the Temple of Doom style). Or pyroclastic volcanic eruption (as Pompeii)

These monsters react to -common food spice- as an aphrodisiac and go into rut near the food market (hat-tip to Harry Turtledove's Worldwar series).

These monsters eat wood and attack buildings, chewing chunks out of the doors, frames, rafters (if they can fly), window shutters, &c
 

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