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In Search of the Best Module Ever

B1 In Search of the Unknown

or Temple of the Frog (the Original in the back of the Blackmoor supplement, not the rewrite during the Williams days)
 

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johnsemlak said:
Hmmmm, just one? That would be tough.

IMHO, it would have to be...

Against the Giants


I agree - "Against the Giants" is a favorite.

Honorable mention to "Return to the Tomb of Horrors". Bruce Cordell did an absolutely fabulous job with this one.
 


Over the years I have run some 100 modules (but there are thousands) and the only one I have run more than once is the original Tomb of Horrors, I liked it and different sets of players liked it. I am not saying it is the best ever module as I do not think it translates to D&D 3e very well. I am very interested in DMing the Lair of the SpiderQueen, as it reads very well. Just need to see if my current group of players can get up to the level required.

GamerMan12
 

arwink said:
1st place - Castle Amber
2nd place - Where Chaos Reigns
3rd place - Twilight Calling
4th place - Isle of Dread

Ah, a Mystara fan. That's a great list. I have to admit that I could never figure out what to do with Where Chaos Reigns (save a world you've never encountered before and care nothing about from the borg?) or Twilight Calling (The worlds are pretty cool, but the Carnifex aren't really detailed enough to care about.)

In my mind Castle Amber is only knocked out of first place by Talons of Night. Talons is an exciting, varied high level adventure. It's got:

  • Riddles, mystery, intrigue, and high level diplomacy that actually matters.
  • A sea battle against a warship full of undead.
  • "The Spiders Web," a game within the game which carries thematically through the entire adventure.
  • Araneans
  • Nightshades
  • Creepy shapeshifting spider monks
  • A knock-down drag out fight against a vampiric monk and his legion of undead followers.
  • An ancient spider god, cast out of the heavens for unspeakable crimes.
  • A showdown with said god in her web, over a miles deep pit.
  • A whirlwind journey across a plane which is turning you into an undead monstrosity.
  • If you need them, a fantastic set of pregenerated characters.
  • And a whole lot more.

Morrow
 
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Jacob's Well

I've never played this adventure, but all of my friends swear by it. They've played it more than once (apparently it's that good that it still holds up when you know what's going to happen). I'm not sure if it was a module or an adventure in a Dungeon magazine. Sorry. :(
 

The Desert of Desolation series, the original Ravenloft, and the lost Isle of Castanimir (it was damn confusing for the second module I ever played).

But my favourite would have to be the Ghost Tower of Inverness (C1, I think). How the characters end up in the north of Scotland is beyond me, but I really enjoyed playing and running it.
 


The original Ravenloft --before they made it a setting, or demi-setting, or whatever.

And Strahd von Zarovich is a killer name.

And was it written by Wiess and Hickman, or one of them? If so, its the finest thing they've ever written...
 

I've always been fond of Isle of Dread. I don't run very many modules. Rod of Seven parts is a pretty good module (Campaign, really).
 

Into the Woods

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