shadowguidex
First Post
I've noticed that insubstantial monsters have significantly less hit points than the rules would ordinarily dictate. Examples:
a) Ghost - Phantom Warrior (MM 116). Level 5 soldiers (48 hp) with con 12, they should have 52 hp, but they only have 40 - same total as their type minus constitution.
b) Ghost - Tormenting Ghost (MM 117). Level 21 controller (176 hp) with con 20, they should have 196 hp, but listed as only having 152.
c) Specter (MM 244). Level 4 Lurker (30 hp) with con 13, they should have 43 hp, but listed as 30.
d) Mad Wraith (MM 266). Level 6 Controller (56 hp) with con 12, they should have 68 hp but only have 54.
I don't understand whats going on here, there is some sort of arbitrary mechanic that isn't listed, to my knowledge, anywhere. Virtually all monsters follow the formulas but the insubstantials do not. Anyone have any opinions?
a) Ghost - Phantom Warrior (MM 116). Level 5 soldiers (48 hp) with con 12, they should have 52 hp, but they only have 40 - same total as their type minus constitution.
b) Ghost - Tormenting Ghost (MM 117). Level 21 controller (176 hp) with con 20, they should have 196 hp, but listed as only having 152.
c) Specter (MM 244). Level 4 Lurker (30 hp) with con 13, they should have 43 hp, but listed as 30.
d) Mad Wraith (MM 266). Level 6 Controller (56 hp) with con 12, they should have 68 hp but only have 54.
I don't understand whats going on here, there is some sort of arbitrary mechanic that isn't listed, to my knowledge, anywhere. Virtually all monsters follow the formulas but the insubstantials do not. Anyone have any opinions?
Last edited: