In the Middle of...Somewhere

Combat Info[sblock]Will go ahead and roll Initiative here...Valmun 9. Jan 19. Slim 7. Victor 17. Yarra 12. Large Creature 11. Small Creatures 6.

Puts the order at: Jan, Victor, Yarra, Large Creature, Valmun, Slim, Small Creatures.[/sblock]

It only took turning to head for the exit of the building to see the source of the noise. It was standing back from the entrance enough to get a view of most of the creature, which was a large, giant-like humanoid. It had a sloped forhead with small eyes and hands that looked a little too large for the body. But the skin itself looked stretched, and didn't actually cover the entirety of the creature. There was also a terrible smell from it...like it was rotting.

Despite it being nearly ten feet tall, the half-dead looking creature was hunched over and didn't look to be in good shape...though sharp teeth were easily visible and it seemed to take notice of the group through the small entrance tunnel, though it probably wouldn't fit through.
 

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Victor 60/66 hp, 10 DR remaining for the day.

Victor strides forward near the entrance to the building. He breathes a gout of acid from his mouth, trying to avoid any allies that may be outside still. All of his new friends are also surrounded by a green haze, and the smell of chlorine is immediately recognizable.

Use breath weapon(clinging) 15' cone: 3d6, DC 19. Usable 1d4+1 rds. Energy shield on all allies within 30'. I'll use it on the small creatures as well.
 
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The kid made an acrobatic dash at the creature, weaving and dodging. Jan tried to strike then dash away as best he could, avoiding the creature's big arms.

OOC: Dodging against the critter and Combat Expertise as well at +5 for a total AC of 24. Spring attack (hopefully) at +8 (1d8+5).
 

Seeing the clear threat, Yarra instinctively raises his crossbow and looses a bolt into the large creature and reloads.[sblock=ooc]Light xbow +10 for 1d8+3 19-20/x2
or if <=30ft then +11 for 1d8+4 [Point Blank Shot feat]
add Sneak Attack +3d6 if subject to criticals and within 60ft [Crossbow Sniper feat][/sblock]
 

Combat Info:[sblock]Jan can Spring Attack to get to and back from the creature safely...his attack is a 22. That hits and deals 2 damage.

Victor's up...large creature makes a Ref save to take half damage from the breath attack. It gets a 21. Passes and only takes 12 acid damage. Breath will be back in 4 rounds.

Yarra's next. Its within 30ft, so the attack is an 18. Hits and deals 6 damage.

Creature's up next. It moves to block the entrance to the building, but doesn't attack.

Valmun, Slim, then the small creatures are next...[/sblock]

Jan is easily able to maneuver out of the building and to the lumbering, foul-smelling creature. He gets within its reach without the thing even swinging its arms at him, his blade digging into the creature's lower torso easily. In fact, there is almost no resistance from the skin or muscles, and the blade simple slides in, then out, before Jan retreats back to cover.

The moment Jan returns to the cover of the building's entranceway, Victor breathes a corrosive cloud of acid, which coats the grey skin of the creature. It seems to take no notice of the acid eating away at its loose layer of skin, though.

Firing a crossbow bolt over Victor's shoulder, Yarra's shot catches the large creature in its right shoulder. The bolt sticks in, the momentum sending the creature slightly to the side. It glances to its shoulder in what could have been surprise or confusion, then looks to the entrance of the building again. A low groan escapes its throat as it slowly lumbers over, pieces of the creature falling off as it moves to block the entrance.
 

Victor 60/66 hp, 10 DR remaining for the day.

"Bloody undead," Victor mutters as he stabs at the creature with his longspear, seeking to pierce the side of it's knee.

Longspear attack +5, 1d8+1 damage+1 damage acid. Breath weapon continues to do the work 6 more damage this round.
 

Combat Info[sblock]Not waiting anymore for actions for Valmun or Slim...will simply pass them over this round. If nothing next round, I'll NPC them so the group isn't down too many.

So the small creatures are up. The airy one moves next to Yarra, and the translucent one next to Valmun.

Yarra:[sblock]You see the little creature reach to your belt and remove something, but its so fast that you can't tell what it was.[/sblock]

So...on to round two with Jan up first again.[/sblock]

In the sudden movements, the two little creatures suddenly don't seem as terrified as they had been before. As the group moves up to confront the new, large creature, the two smaller ones can be heard conversing quickly before moving forward. They run quickly across the uneven ground of the building's interior, with one of them sliding up close to Yarra and peering forward at the large thing, looking like it was trying to figure something out.

The other does the same, though it moves right to Victor's side, nearly clinging to his leg in the process and showing a look of surprise at the size of the thing now blocking the entrance...and exit.
 

Knowing that none of his special tricks are going to help here, Yarra simply reaims his crossbow at the large bulk and looses the quarrel before reloading.
 

Unsure of what course of action to best take, and knowing full-well he cannot stand toe to toe with whatever this toeless beast is, Slim stands confused for a few moments, not doing anything in his indecision. As the others dart and dash in to attack, Slim shouts out, "Yeah! Get this foul house-guest, we don't want him stinking up this prime mansion we just acquired. Where's his invitation anyway?"

[sblock=OOC]Inspire Courage, so +1 to Attack, Damage, and other things that my book at home details :)[/sblock]
 

Combat Info[sblock]Since it won't kill things to slip in Slim's action, going to go ahead and do that. So for the next round everyone has the bonus of Inspire Courage.

Jan's up, with Victor after and then Yarra.

If you guys would like, I can put together a primitive little map, of sorts, but right now, the large creature is blocking the doorway with the party taking up the rather narrow hallway that is between the building's main room and its entrance.[/sblock]
 

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