Too few HP for 4e?Now, what edition of D&D is that for?
Now, what edition of D&D is that for?
Hidden treasure and mention of specific gemstones says AD&D to me.
Hidden treasure and mention of specific gemstones says AD&D to me.
Some people prefer not to as it can interfere with treasure by level guidelines/treasure parcels. Ultimately, hidden treasure, like specific gemstones, comes down to stylistic preference, but it's one I associate with older modules. I can't, for example, think of any 3e or 4e module that specifically lists gemstone types(though I see a fair number of individual DMs doing it).Close but no cigar!
(Honestly, hidden treasure is specific to AD&D? Is it...not...kosher in later editions to have it hidden? And calling the gems by type is a stylistic thing, ultimately.)
4e needs stats for defenses and attacks, since changes to NPC generation mean that just listing their gear isn't sufficient. It would be maybe 2-3 lines in 4e. AC/Fort/Ref/Will and something as simple as "Short sword: +7 vs AC, 1d6+4 damage". A lot of 4e DMs would add 20ish HP to each orc, to make them look like the orcs listed in the monster manual, but I think this would be a mistake. 8 orcs at 30hp each would be a slog. I'd keep them all at their listed HPs, though I might consider tossing another 10 or 20 HP on the strongest one, along with giving him better stats to make him more apparent as the leader. But now we're well into taste stuff, not required stuff.The point is that it works with every edition of D&D. Every single one. Except, I'm told, 4e. Apparently they all need stats for powers and 20 or 30 more HP each? Y/N?
It'd work for 4e, too, fairly easily. The DM would have to work out basic stats for the enemies, but it wouldn't be any harder than looking up what AC chain and shields gives in AD&D or 3e.G1 STEADING OF THE HILL GIANT CHIEF is playable - as is - in Original D&D, various BASIC D&D editions, AD&D, 2nd Edition, 3rd Edition (maybe even PATHFINDER)...why? Because it follows the method I pointed out above. Monsters, hit points. Treasure.
It's how I intend to stat up WGH1 CASTLE DELVE. Primarily because it's easier, but also so hopefully if someone does want to run it with a different ruleset, they can and lastly because if I want to sell printed copies, I can. Listing monster names and hit points is no breaking of the OGL...
I'm leaning towards No.
The point is that it works with every edition of D&D. Every single one. Except, I'm told, 4e. Apparently they all need stats for powers and 20 or 30 more HP each? Y/N?
4e needs stats for defenses and attacks, since changes to NPC generation mean that just listing their gear isn't sufficient. It would be maybe 2-3 lines in 4e. AC/Fort/Ref/Will and something as simple as "Short sword: +7 vs AC, 1d6+4 damage". A lot of 4e DMs would add 20ish HP to each orc, to make them look like the orcs listed in the monster manual, but I think this would be a mistake. 8 orcs at 30hp each would be a slog. I'd keep them all at their listed HPs, though I might consider tossing another 10 or 20 HP on the strongest one, along with giving him better stats to make him more apparent as the leader. But now we're well into taste stuff, not required stuff.