In the Works - D&D Dice and the percentile dice


log in or register to remove this ad

Percentile Dice

Am I the only one who thinks that percentile dice are agressively ugly? I would never buy one a set of dice that had one. 2 d10s all the way!
 

apsuman said:
What they need is a percent die that has the following values on it:
01, 11, 21, 31, 41, 51, 61, 71, 81, 91

*THEN* you could roll both and add up the results.`

Heh.

Or the 10 20 30 40 50 60 70 80 90 100 and one with +0 -1 -2 -3 -4 -5 -6 -7 -8 -9. :p

Anyways, how stupid is that? The reguler tens-n-ones dice are very easy to read, really.

Bye
Thanee
 

Well, WotC has shot themselves in the foot this time. Charging $15 for a bag (with the 30th aniversary logo) and 10 dice seems high to me. Add to that this fiasco with the "percentile" die equal no sale to me, and probably any intelligent gamer wanting dice for usability not just collectability.

-Swiftbrook
 

Think, people; it is a marketing thing, and trying to make it easier on people who have not been reading percentile rolls for 18+ years. [Agh ! I feel old ! ]

Die 1: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Die 2: 0, +10, +20, +30, +40, +50, +60, +70, +80, +90

Pick any 2 results. Add them together. The number is between 1 and 100.

or, more likely:

Die 1: +1, +2, +3, +4, +5, +6, +7, +8. +9, +10
Die 2: 0, 10, 20, 30, 40, 50, 60, 70, 80, 90

The idea is to eliminate the "wrap around" thinking that two "0"s mean 100. With this design, you just add the "ones" values to the "tens", and you are done.
 
Last edited:

Oh my, have I been using the correct dice or the incorrect dice, sweet dice bag batman...what happens to all my dice now! :lol:

I really thought everyone had gone 10s and 1s for d% back in 2nd edition, after the big cheating issue of 88...when the dice color confusion, purple is 10s, no green is, (that was later shown in a B5 episode, Drazzi election) caused massive roits and fights at GenCon, there were dice everywhere. :D
 

Kroax (and some others): if you have a dice labeled 00-90 and another labeled 0-9, they are exactly the dice I've been using up to now, and the numbers you get aren't 1-100 but 0-99. That's exactly the current system.

And using subtractions? Please...

I think Silveras got it right. That must be what's in the bag. Either that, or these dice are coming out more confusing than the old ones...

Still, the current method is the best one. One dice gives you tens, another gives you unit, therefore you never have to actually sum anything. 99% of times, the result is there before your eyes. Having to learn that 00 as 100 is a small price to pay for that; and it already has two zeroes so the brain picks it up quickly. Everyone I know learnt it after rolling 00 just one or two times.
 
Last edited:

Silveras said:
Think, people; it is a marketing thing, and trying to make it easier on people who have not been reading percentile rolls for 18+ years. [Agh ! I feel old ! ]

Die 1: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Die 2: 0, +10, +20, +30, +40, +50, +60, +70, +80, +90

Pick any 2 results. Add them together. The number is between 1 and 100.

or, more likely:

Die 1: +1, +2, +3, +4, +5, +6, +7, +8. +9, +10
Die 2: 0, 10, 20, 30, 40, 50, 60, 70, 80, 90

The idea is to eliminate the "wrap around" thinking that two "0"s mean 100. With this design, you just add the "ones" values to the "tens", and you are done.

Okay, I think we all understand that it's a marketing thing.

One of the two examples you present would have been viable solutions, unfortunately that's not what they did.

What is explained in the update just doesn't work out right.

Please go back and read the qoute.
 
Last edited:

Grizpapa said:
What is explained in the update just doesn't work out right.

Please go back and read the qoute.
Yes, I think that's clear enough. The dice described in the quote give 11-110, assuming that the d10 is labeled 1-10 (otherwise, it's 10-109, still wrong). But they can't have actually produced and sold dice that basically don't work. So the quote must be wrong in some part. Either the dice aren't as described, or they aren't supposed to be summed. So we're trying to figure out how they could actually be.
 

cdsaint said:
You are not alone in this atitude. I give away, throw away, or destroy the 6 siders that come with a polyhedral set. I hate them! They are the spawn of evil. Pips on 6 sided dice represent all that is good and holy. I'm not sure why, that's just how I feel.

Odd that I have no problem at all with the numbers printed on all the other dice. Perhaps I should seek professional help.

It's probably just that humans can intuitively count items in the range of 1 to 5 - ie you can take a single look at such a number of items and KNOW how many there are. Past 5, it's a lot more difficult.

So - if you roll a normal pipped dice, if the number is 1-5, you KNOW what the number is. And if it's 6, you don't know immediately, so it must be 6.

Reading numbers however has to go to some higher brain functions.
 

Remove ads

Top